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The game revolves around surviving a series of disasters that are thrown at the player character, a man named David, as well as a group of allies, named Catherine, Cody and Barry. The end goal is reaching a rocket ship and escaping the Earth, which is on the verge of destruction as a result of the Moon breaking into pieces and crashing down to ...
Disaster: Day of Crisis [a] is a 2008 action-adventure light gun shooter developed by Monolith Soft and published by Nintendo for the Wii. In it, the player must survive various natural disasters while battling terrorists and rescuing civilians. According to Nintendo, the game features "cutting-edge physics and gripping visuals" to recreate the ...
PC Player felt a sense of adventure game fatigue, noting that the game and its contemporaries were all similar in gameplay and style. [18] The Sydney Morning Herald thought the game, along with Where in the World is Carmen Sandiego 3.0 was the best choice to encourage reluctant readers due to its incorporation of reading into the game. [19]
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It is the first game in the Disaster Report series. The game deals with the characters' survival and escape from the slow collapse of an artificial island. While dodging falling buildings and debris from periodic earthquakes, the player must find a way off the island. In addition, the main character, a reporter, must investigate the reasons for ...
The game is actually a conversion of Crazy Castle 2 by Kemco. [26] In the game's story, Hugo's wife Hugolina is kidnapped by the Horned King, ruler of the castle Arbarus (in the game's more usual in-development story, Hugolina was to be held in the castle by Hugo's archenemy, the witch Scylla [27]), and Hugo has to free her and defeat the King.
In the game, players, controlling a cursor, can manipulate matter such as lava, soil, and water. Players can help the tribespeople to overcome challenges including finding different totems and overcoming natural disasters. In addition to the story mode, the game features a Challenge mode which offers a shorter, but harder experience.