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  2. Observer pattern - Wikipedia

    en.wikipedia.org/wiki/Observer_pattern

    In early implementations of multi-window operating systems such as OS/2 and Windows, the terms "publish-subscribe pattern" and "event-driven software development" were used as synonyms for the observer pattern. [5] The observer pattern, as described in the Design Patterns book, is a very basic concept and does not address removing interest in ...

  3. Whiteboard Pattern - Wikipedia

    en.wikipedia.org/wiki/Whiteboard_Pattern

    In this pattern, everything is controlled by event source. Implementation of Listener pattern is very complicated. Listener pattern supports many event listeners, so all listeners are registered to an event source. No event listener has access control over an event source, so for every service a new file is to be created. This creates an ...

  4. Signals and slots - Wikipedia

    en.wikipedia.org/wiki/Signals_and_slots

    Signals and slots is a language construct introduced in Qt [1] for communication between objects which makes it easy to implement the observer pattern while avoiding boilerplate code. The concept is that GUI widgets , and other objects, can send signals containing event information which can be received by other objects using special member ...

  5. Behavioral pattern - Wikipedia

    en.wikipedia.org/wiki/Behavioral_pattern

    Observer pattern a.k.a. Publish/Subscribe or Event Listener. Objects register to observe an event that may be raised by another object Weak reference pattern De-couple an observer from an observable [2] Protocol stack Communications are handled by multiple layers, which form an encapsulation hierarchy [3] Scheduled-task pattern

  6. Lapsed listener problem - Wikipedia

    en.wikipedia.org/wiki/Lapsed_listener_problem

    It originates in the observer pattern, where observers (or listeners) register with a subject (or publisher) to receive events. In basic implementation, this requires both explicit registration and explicit deregistration, as in the dispose pattern , because the subject holds strong references to the observers, keeping them alive.

  7. UI data binding - Wikipedia

    en.wikipedia.org/wiki/UI_data_binding

    Most frameworks employ the Observer pattern as the underlying binding mechanism. To work efficiently, UI data binding has to address input validation and data type mapping. A bound control is a widget whose value is tied or bound to a field in a recordset (e.g., a column in a row of a table ).

  8. Software design pattern - Wikipedia

    en.wikipedia.org/wiki/Software_design_pattern

    In software engineering, a software design pattern or design pattern is a general, reusable solution to a commonly occurring problem in many contexts in software design. [1] A design pattern is not a rigid structure that can be transplanted directly into source code. Rather, it is a description or a template for solving a particular type of ...

  9. Design Patterns - Wikipedia

    en.wikipedia.org/wiki/Design_Patterns

    [7] Criticism has been directed at the concept of software design patterns generally, and at Design Patterns specifically. A primary criticism of Design Patterns is that its patterns are simply workarounds for missing features in C++, replacing elegant abstract features with lengthy concrete patterns, essentially becoming a "human compiler".