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Adaptive learning, also known as adaptive teaching, is an educational method which uses computer algorithms as well as artificial intelligence to orchestrate the interaction with the learner and deliver customized resources and learning activities to address the unique needs of each learner. [1]
Adaptive skills allow for safer exploration because they provide the learner with an increased awareness of their surroundings and of changes in context, that require new adaptive responses to meet the demands and dangers of that new context. Adaptive skills may generate more opportunities to engage in meaningful social interactions and acceptance.
Squirrel Ai Learning is an international educational technology company that specializes in intelligent adaptive learning and was one of the first companies in the world to offer large scale AI-powered adaptive education solutions. [1]
Pre-math skills (referred to in British English as pre-maths skills) are math skills learned by preschoolers and kindergarten students, including learning to count numbers (usually from 1 to 10 but occasionally including 0), learning the proper sequencing of numbers, learning to determine which shapes are bigger or smaller, and learning to count objects on a screen or book.
"Adaptive reasoning refers to the capacity to think logically about the relationships among concepts and situations and to justify and ultimately prove the correctness of a mathematical procedure or assertion. Adaptive reasoning also includes reasoning based on pattern, analogy or metaphor." [1]
The Vineland Adaptive Behavior Scale is a psychometric instrument used in child and adolescent psychiatry and clinical psychology. It is used especially in the assessment of individuals with an intellectual disability , a pervasive developmental disorder , and other types of developmental delays .
Image credits: anon #5. When I was in medschool I was tangentially friends with a guy who never showed up to uni at all. Skipped all lectures, called in sick for all lab and tutorial sessions.
Students still make autonomous choices to participate in learning activities. The progress mechanics used in the gamified system can be thought of as lighting the way for learners as they progress, [15] and the other game mechanics and elements of game design are set up as an immersive system to support and maximize students' learning. [16]
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