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  2. Strongly typed identifier - Wikipedia

    en.wikipedia.org/wiki/Strongly_typed_identifier

    C# have records which provide immutability and equality testing. [1] The record is sealed to prevent inheritance. [2] It overrides the built-in ToString() method. [3]This example implementation includes a static method which can be used to initialize a new instance with a randomly generated globally unique identifier (GUID).

  3. Method overriding - Wikipedia

    en.wikipedia.org/wiki/Method_overriding

    class Thought {public void message {System. out. println ("I feel like I am diagonally parked in a parallel universe.");}} public class Advice extends Thought {@Override // @Override annotation in Java 5 is optional but helpful. public void message {System. out. println ("Warning: Dates in calendar are closer than they appear.");}}

  4. Adapter pattern - Wikipedia

    en.wikipedia.org/wiki/Adapter_pattern

    public class Format1ClassA extends ClassA {@Override public String getStringData {return format (toString ());}} and perhaps create the correctly "formatting" object at runtime by means of the factory pattern .

  5. Multiton pattern - Wikipedia

    en.wikipedia.org/wiki/Multiton_pattern

    In software engineering, the multiton pattern is a design pattern which generalizes the singleton pattern.Whereas the singleton allows only one instance of a class to be created, the multiton pattern allows for the controlled creation of multiple instances, which it manages through the use of a map.

  6. C Sharp syntax - Wikipedia

    en.wikipedia.org/wiki/C_Sharp_syntax

    override - Specifies that a method or property declaration is an override of a virtual member or an implementation of a member of an abstract class. readonly - Declares a field that can only be assigned values as part of the declaration or in a constructor in the same class. unsafe - Specifies an unsafe context, which allows the use of pointers.

  7. Method (computer programming) - Wikipedia

    en.wikipedia.org/wiki/Method_(computer_programming)

    Overriding refers to a subclass redefining the implementation of a method of its superclass. For example, findArea may be a method defined on a shape class, [ 2 ] triangle , etc. would each define the appropriate formula to calculate their area.

  8. Bridge pattern - Wikipedia

    en.wikipedia.org/wiki/Bridge_pattern

    The Bridge design pattern is one of the twenty-three well-known GoF design patterns that describe how to solve recurring design problems to design flexible and reusable object-oriented software, that is, objects that are easier to implement, change, test, and reuse.

  9. Mutator method - Wikipedia

    en.wikipedia.org/wiki/Mutator_method

    In computer science, a mutator method is a method used to control changes to a variable. They are also widely known as setter methods. Often a setter is accompanied by a getter, which returns the value of the private member variable.