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In geometry, collinearity of a set of points is the property of their lying on a single line. [1] A set of points with this property is said to be collinear (sometimes spelled as colinear [2]). In greater generality, the term has been used for aligned objects, that is, things being "in a line" or "in a row".
Möbius' designation can be expressed by saying, collinear points are mapped by a permutation to collinear points, or in plain speech, straight lines stay straight. Contemporary mathematicians view geometry as an incidence structure with an automorphism group consisting of mappings of the underlying space that preserve incidence. Such a mapping ...
In geometry, Monge's theorem, named after Gaspard Monge, states that for any three circles in a plane, none of which is completely inside one of the others, the intersection points of each of the three pairs of external tangent lines are collinear.
The most obvious use of these equations is for images recorded by a camera. In this case the equation describes transformations from object space (X, Y, Z) to image coordinates (x, y). It forms the basis for the equations used in bundle adjustment. They indicate that the image point (on the sensor plate of the camera), the observed point (on ...
A semipartial geometry is a partial geometry if and only if = (+) . It can be easily shown that the collinearity graph of such a geometry is strongly regular with parameters ( 1 + s ( t + 1 ) + s ( t + 1 ) t ( s − α + 1 ) / μ , s ( t + 1 ) , s − 1 + t ( α − 1 ) , μ ) {\displaystyle (1+s(t+1)+s(t+1)t(s-\alpha +1)/\mu ,s(t+1 ...
If the three points are collinear, R can be informally considered to be +∞, and it makes rigorous sense to define c(x, y, z) = 0. If any of the points x, y and z are coincident, again define c(x, y, z) = 0. Using the well-known formula relating the side lengths of a triangle to its area, it follows that
Classical mechanics is the branch of physics used to describe the motion of macroscopic objects. [1] It is the most familiar of the theories of physics. The concepts it covers, such as mass, acceleration, and force, are commonly used and known. [2] The subject is based upon a three-dimensional Euclidean space with fixed axes, called a frame of ...
A light ray is a line or curve that is perpendicular to the light's wavefronts (and is therefore collinear with the wave vector). A slightly more rigorous definition of a light ray follows from Fermat's principle, which states that the path taken between two points by a ray of light is the path that can be traversed in the least time. [1]