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Descent was re-released on modern digital distribution services. It was one of the launch titles for the open beta version of Good Old Games on September 8, 2008, [65] followed by a Steam release on February 13, 2014. [66] However, the game was withdrawn from Good Old Games in December 2015 along with Descent II and Descent 3, and later from ...
Descent: Journeys in the Dark is a two to five player high fantasy dungeon crawl published by Fantasy Flight Games in 2005. Descent was designed and produced by Kevin Wilson. [1] The game is based on an improved version of the mechanics of FFG's licensed Doom: The Boardgame.
Download QR code; Print/export ... This is a category for games in the Descent series. Pages in category "Descent (series)" The following 4 pages are in this category ...
Descent 3 (stylized as Descent³) is a first-person shooter video game developed by Outrage Entertainment and published by Interplay Entertainment. It was originally released for Microsoft Windows in North America on June 17, 1999. Descent 3 is the third game in the Descent video game series and a sequel to Descent II.
Descent II is a 1996 first-person shooter game developed by Parallax Software and first published for DOS by Interplay Productions. A version for the PlayStation was released under the title Descent Maximum. It is the second installment in the Descent video game series and the sequel to Descent. The player controls a spaceship from the pilot's ...
Descent II: The Infinite Abyss (1996) release for Windows includes original game and Vertigo Series [23] Released on PlayStation as Descent Maximum [25] Original game and Vertigo Series included in Descent I and II: The Definitive Collection (1997) compilation [17] Source code released in 1998, leading to unofficial mods and ports. [28]
Descent: FreeSpace features two modes of play; a single player campaign and multiplayer matches, with the game's main menu designed around the interior of a ship's quarterdeck, with various elements (mostly doors) leading to different options, such as starting a new game, configuring the game, reviewing the crafts featured in the game and various story elements, and replaying completed single ...
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