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  2. Skeletal animation - Wikipedia

    en.wikipedia.org/wiki/Skeletal_animation

    Skeletal animation or rigging is a technique in computer animation in which a character (or other articulated object) is represented in two parts: a polygonal or parametric mesh representation of the surface of the object, and a hierarchical set of interconnected parts (called joints or bones, and collectively forming the skeleton), a virtual ...

  3. Mixamo - Wikipedia

    en.wikipedia.org/wiki/Mixamo

    Mixamo also provides an online, automatic model rigging service known as the Auto-Rigger, which was the industry's first online rigging service. The AutoRigger applies machine learning to understand where the limbs of a 3D model are and to insert a "skeleton", or rig, into the 3D model as well as calculating the skinning weights.

  4. Comparison of 3D computer graphics software - Wikipedia

    en.wikipedia.org/wiki/Comparison_of_3D_computer...

    other 3D game files 3D renderer files OpenFlight (FLT) OGRE other 3D game files 3D renderer files 3ds Max: Yes Yes No AC3D [15] [16] No Quake III BSP, Quake II (MD2), Quake III Mesh (MD3), Irrlicht irrmesh, Renderware, SMF: No Yes DirectX X, Second Life Sculpted Prim, Quake II (MD2), Quake Map, SMF, Unreal Tournament POV-Ray POV, RenderMan RIB ...

  5. Computer facial animation - Wikipedia

    en.wikipedia.org/wiki/Computer_facial_animation

    These morphing techniques usually consist of a combination of a geometric deformation technique, which aligns the target images, and a cross-fade which creates the smooth transition in the image texture. An early example of image morphing can be seen in Michael Jackson's video for "Black Or White". In 3D animation texture based animation can be ...

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    mail.aol.com

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  7. Level of detail (computer graphics) - Wikipedia

    en.wikipedia.org/wiki/Level_of_detail_(computer...

    LOD is especially useful in 3D video games. Video game developers want to provide players with large worlds but are always constrained by hardware, frame rate and the real-time nature of video game graphics. With the advent of 3D games in the 1990s, a lot of video games simply did not render distant structures or objects.

  8. Do you need full-coverage car insurance? What it is, when it ...

    www.aol.com/finance/full-coverage-car-insurance...

    Basic state minimums often fall short in real-world accidents, and you may be personally responsible for paying the difference from your own assets. 2. Collision coverage

  9. The 17 Best Swimsuits for Big Boobs, from Skimpy Bikinis to ...

    www.aol.com/lifestyle/20-best-swimsuits-big...

    4. Andie The Amalfi. Best Classic Black One-Piece. Reviewers praise this Andie suit for being both flattering and supportive—and plenty of them are in the DD to DDD range.