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  2. Modular design - Wikipedia

    en.wikipedia.org/wiki/Modular_design

    A computer is one of the best examples of modular design. Typical computer modules include a computer chassis, power supply units, processors, mainboards, graphics cards, hard drives, and optical drives. All of these parts should be easily interchangeable as long as the user uses parts that support the same standard interface.

  3. Modular programming - Wikipedia

    en.wikipedia.org/wiki/Modular_programming

    Contents. Modular programming. Modular programming is a software design technique that emphasizes separating the functionality of a program into independent, interchangeable modules, such that each contains everything necessary to execute only one aspect of the desired functionality. A module interface expresses the elements that are provided ...

  4. V-model (software development) - Wikipedia

    en.wikipedia.org/wiki/V-Model_(software_development)

    Software development. In software development, the V-model[2] represents a development process that may be considered an extension of the waterfall model and is an example of the more general V-model. Instead of moving down linearly, the process steps are bent upwards after the coding phase, to form the typical V shape.

  5. Modular Product Architecture - Wikipedia

    en.wikipedia.org/wiki/Modular_Product_Architecture

    A Modular Product Architecture is a product design practice, using principles of modularity. In short, a Modular Product Architecture can be defined as a collection of modules with unique functions and strategies, protected by interfaces to deliver an evolving family of market-driven products. Karl Ulrich, Professor in Mechanical Engineering ...

  6. Modularity - Wikipedia

    en.wikipedia.org/wiki/Modularity

    Modularity. Broadly speaking, modularity is the degree to which a system 's components may be separated and recombined, often with the benefit of flexibility and variety in use. [1] The concept of modularity is used primarily to reduce complexity by breaking a system into varying degrees of interdependence and independence across and "hide the ...

  7. Coupling (computer programming) - Wikipedia

    en.wikipedia.org/wiki/Coupling_(computer...

    Coupling (computer programming) In software engineering, coupling is the degree of interdependence between software modules, a measure of how closely connected two routines or modules are [1], and the strength of the relationships between modules. [2] Coupling is not binary but multi-dimensional. [3] Coupling is usually contrasted with cohesion.

  8. Dependency inversion principle - Wikipedia

    en.wikipedia.org/wiki/Dependency_inversion_principle

    Dependency inversion. v. t. e. In object-oriented design, the dependency inversion principle is a specific methodology for loosely coupled software modules. When following this principle, the conventional dependency relationships established from high-level, policy-setting modules to low-level, dependency modules are reversed, thus rendering ...

  9. Design by contract - Wikipedia

    en.wikipedia.org/wiki/Design_by_contract

    Design by contract (DbC), also known as contract programming, programming by contract and design-by-contract programming, is an approach for designing software. It prescribes that software designers should define formal, precise and verifiable interface specifications for software components, which extend the ordinary definition of abstract ...