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In electronics, computer science and computer engineering, microarchitecture, also called computer organization and sometimes abbreviated as μarch or uarch, is the way a given instruction set architecture (ISA) is implemented in a particular processor. [ 1 ] A given ISA may be implemented with different microarchitectures; [ 2 ][ 3 ...
System bus. A system bus is a single computer bus that connects the major components of a computer system, combining the functions of a data bus to carry information, an address bus to determine where it should be sent or read from, and a control bus to determine its operation. The technique was developed to reduce costs and improve modularity ...
In computer science and computer engineering, computer architecture is a description of the structure of a computer system made from component parts. [1] It can sometimes be a high-level description that ignores details of the implementation. [2] At a more detailed level, the description may include the instruction set architecture design ...
Flynn's taxonomy is a classification of computer architectures, proposed by Michael J. Flynn in 1966 [ 1 ] and extended in 1972. [ 2 ] The classification system has stuck, and it has been used as a tool in the design of modern processors and their functionalities. Since the rise of multiprocessing central processing units (CPUs), a ...
The von Neumann architecture —also known as the von Neumann model or Princeton architecture —is a computer architecture based on a 1945 description by John von Neumann, and by others, in the First Draft of a Report on the EDVAC. [ 1 ] The document describes a design architecture for an electronic digital computer with these components:
Microarchitecture, also known as computer organization, refers to high-level hardware questions such as the design of the CPU, memory, and memory interconnect. [26] Memory hierarchy ensures that the memory quicker to access (and more expensive) is located closer to the CPU, while slower, cheaper memory for large-volume storage is located ...
Multithreading (computer architecture) Appearance. For threads in software, see Thread (computing). A process with two threads of execution, running on a single processor. In computer architecture, multithreading is the ability of a central processing unit (CPU) (or a single core in a multi-core processor) to provide multiple threads of execution.
A system architecture primarily concentrates on the internal interfaces among the system's components or subsystems, and on the interface (s) between the system and its external environment, especially the user. (In the specific case of computer systems, this latter, special, interface is known as the computer human interface, AKA human ...