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  2. Destructor (computer programming) - Wikipedia

    en.wikipedia.org/wiki/Destructor_(computer...

    Destructor (computer programming) In object-oriented programming, a destructor (sometimes abbreviated dtor[1]) is a method which is invoked mechanically just before the memory of the object is released. [2] It can happen when its lifetime is bound to scope and the execution leaves the scope, when it is embedded in another object whose lifetime ...

  3. Special member functions - Wikipedia

    en.wikipedia.org/wiki/Special_member_functions

    In the C++ programming language, special member functions[1] are functions which the compiler will automatically generate if they are used, but not declared explicitly by the programmer. The automatically generated special member functions are: Default constructor if no other constructor is explicitly declared.

  4. Constructor (object-oriented programming) - Wikipedia

    en.wikipedia.org/wiki/Constructor_(object...

    Constructor (object-oriented programming) In class-based, object-oriented programming, a constructor (abbreviation: ctor) is a special type of function called to create an object. It prepares the new object for use, often accepting arguments that the constructor uses to set required member variables.

  5. Curiously recurring template pattern - Wikipedia

    en.wikipedia.org/wiki/Curiously_recurring...

    Curiously recurring template pattern. The curiously recurring template pattern (CRTP) is an idiom, originally in C++, in which a class X derives from a class template instantiation using X itself as a template argument. [1] More generally it is known as F-bound polymorphism, and it is a form of F -bounded quantification.

  6. C++ - Wikipedia

    en.wikipedia.org/wiki/C++

    Stroustrup describes C++ as "a light-weight abstraction programming language [designed] for building and using efficient and elegant abstractions"; [15] and "offering both hardware access and abstraction is the basis of C++. Doing it efficiently is what distinguishes it from other languages." [67] C++ inherits most of C's syntax.

  7. x86 calling conventions - Wikipedia

    en.wikipedia.org/wiki/X86_calling_conventions

    This article describes the calling conventions used when programming x86 architecture microprocessors. Calling conventions describe the interface of called code: The order in which atomic (scalar) parameters, or individual parts of a complex parameter, are allocated. How parameters are passed (pushed on the stack, placed in registers, or a mix ...

  8. Garbage collection (computer science) - Wikipedia

    en.wikipedia.org/wiki/Garbage_collection...

    The outer variable "owns" the reference. In the programming language C++, this technique is readily implemented and demonstrated with the use of const references. Reference counting in C++ is usually implemented using "smart pointers" [19] whose constructors, destructors, and assignment operators manage the references. A smart pointer can be ...

  9. Resource acquisition is initialization - Wikipedia

    en.wikipedia.org/wiki/Resource_acquisition_is...

    Resource acquisition is initialization (RAII) [ 1 ] is a programming idiom [ 2 ] used in several object-oriented, statically typed programming languages to describe a particular language behavior. In RAII, holding a resource is a class invariant, and is tied to object lifetime. Resource allocation (or acquisition) is done during object creation ...