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  2. Finalizer - Wikipedia

    en.wikipedia.org/wiki/Finalizer

    The terminology of finalizer and finalization versus destructor and destruction varies between authors and is sometimes unclear.. In common use, a destructor is a method called deterministically on object destruction, and the archetype is C++ destructors; while a finalizer is called non-deterministically by the garbage collector, and the archetype is Java finalize methods.

  3. Dispose pattern - Wikipedia

    en.wikipedia.org/wiki/Dispose_pattern

    Dispose pattern. In object-oriented programming, the dispose pattern is a design pattern for resource management. In this pattern, a resource is held by an object, and released by calling a conventional method – usually called close, dispose, free, release depending on the language – which releases any resources the object is holding onto.

  4. Garbage collection (computer science) - Wikipedia

    en.wikipedia.org/wiki/Garbage_collection...

    Garbage collection was invented by American computer scientist John McCarthy around 1959 to simplify manual memory management in Lisp. [ 3 ] Garbage collection relieves the programmer from doing manual memory management, where the programmer specifies what objects to de-allocate and return to the memory system and when to do so. [ 4 ]

  5. Observer pattern - Wikipedia

    en.wikipedia.org/wiki/Observer_pattern

    JavaScript has a deprecated Object.observe function that was a more accurate implementation of the observer pattern. [7] This would fire events upon change to the observed object. Without the deprecated Object.observe function, the pattern may be implemented with more explicit code: [8]

  6. Closure (computer programming) - Wikipedia

    en.wikipedia.org/wiki/Closure_(computer_programming)

    In programming languages, a closure, also lexical closure or function closure, is a technique for implementing lexically scoped name binding in a language with first-class functions. Operationally, a closure is a record storing a function [ a ] together with an environment. [ 1 ] The environment is a mapping associating each free variable of ...

  7. C Sharp syntax - Wikipedia

    en.wikipedia.org/wiki/C_Sharp_syntax

    C# implements closure blocks by means of the using statement. The using statement accepts an expression which results in an object implementing IDisposable, and the compiler generates code that guarantees the object's disposal when the scope of the using -statement is exited. The using statement is syntactic sugar.

  8. Object pool pattern - Wikipedia

    en.wikipedia.org/wiki/Object_pool_pattern

    The object pool pattern is a software creational design pattern that uses a set of initialized objects kept ready to use – a " pool " – rather than allocating and destroying them on demand. A client of the pool will request an object from the pool and perform operations on the returned object. When the client has finished, it returns the ...

  9. C Sharp (programming language) - Wikipedia

    en.wikipedia.org/wiki/C_Sharp_(programming_language)

    C#(/ˌsiːˈʃɑːrp/see SHARP)[b]is a general-purposehigh-levelprogramming languagesupporting multiple paradigms. C# encompasses static typing,[16]: 4 strong typing, lexically scoped, imperative, declarative, functional, generic,[16]: 22 object-oriented(class-based), and component-orientedprogramming disciplines.