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  2. Game design document - Wikipedia

    en.wikipedia.org/wiki/Game_design_document

    A game design document may be made of text, images, diagrams, concept art, or any applicable media to better illustrate design decisions. Some design documents may include functional prototypes or a chosen game engine for some sections of the game. Although considered a requirement by many companies, a GDD has no set industry standard form.

  3. MDA framework - Wikipedia

    en.wikipedia.org/wiki/MDA_framework

    In game design the Mechanics-Dynamics-Aesthetics (MDA) framework is a tool used to analyze games. It formalizes the properties of games by breaking them down into three components: Mechanics, Dynamics and Aesthetics. These three words have been used informally for many years to describe various aspects of games, but the MDA framework provides ...

  4. Video game design - Wikipedia

    en.wikipedia.org/wiki/Video_game_design

    t. e. Video game design is the process of designing the rules and content of video games in the pre-production stage [ 1 ] and designing the gameplay, environment, storyline and characters in the production stage. Some common video game design subdisciplines are world design, level design, system design, content design, and user interface design.

  5. Game studies - Wikipedia

    en.wikipedia.org/wiki/Game_studies

    Queer game studies encompasses a range of concepts and themes, including: Queer play: The practice of engaging with video games in ways that challenge normative assumptions about gender, sexuality, and identity. Queer play involves subverting game mechanics, exploring alternative narratives, and resisting heteronormative structures within games.

  6. André LaMothe - Wikipedia

    en.wikipedia.org/wiki/André_LaMothe

    Game design and programming. [edit] LaMothe is an independent game designer [ 4 ] who was CEO of Xtreme Games [ 5 ] and also developed video games for Microsoft Windows. [ 6 ] In the gaming industry LaMothe has a reputation as the "Yoda of game design," encouraging and teaching other programmers. [ 4 ]

  7. Coding best practices - Wikipedia

    en.wikipedia.org/wiki/Coding_best_practices

    Coding best practices or programming best practices are a set of informal, sometimes personal, rules (best practices) that many software developers, in computer programming follow to improve software quality. [ 1 ] Many computer programs require being robust and reliable for long periods of time, [ 2 ] so any rules need to facilitate both ...

  8. Richard Rouse III - Wikipedia

    en.wikipedia.org/wiki/Richard_Rouse_III

    At the 2010 Game Developers Conference. Nationality. American. Occupation. Video game designer. Richard Rouse III is an American video game designer best known as the designer of The Suffering (2004) [1] and the author of Game Design: Theory & Practice.

  9. Marc LeBlanc - Wikipedia

    en.wikipedia.org/wiki/Marc_LeBlanc

    Marc "Mahk" LeBlanc is an educator and designer of video games.. LeBlanc attended MIT where he received a B.S. and M.S. in Computer Science.. Through his work with Looking Glass Studios, LeBlanc contributed to a number of important video game titles including Ultima Underworld II, System Shock, Flight Unlimited, Terra Nova, and Thief.