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  2. Universal Scene Description - Wikipedia

    en.wikipedia.org/wiki/Universal_Scene_Description

    It is developed by Pixar and was first published as open source software in 2016, under a modified Apache license. [4] Pixar, Adobe, Apple, Autodesk, and NVIDIA, together with the Joint Development Foundation (JDF) of the Linux Foundation, announced the Alliance for OpenUSD (AOUSD) on August 1, 2023 to "promote the standardization, development, evolution, and growth of Pixar's Universal Scene ...

  3. MB-Lab - Wikipedia

    en.wikipedia.org/wiki/MB-Lab

    The software is designed as a laboratory [5] in constant evolution and includes both consolidated algorithms as the 3D morphing and experimental technologies, as the fuzzy mathematics used to handle the relations between human parameters, the non-linear interpolation [6] used to define the age, mass and tone, the auto-modelling engine based on body proportions and the expert system used to ...

  4. Blender (software) - Wikipedia

    en.wikipedia.org/wiki/Blender_(software)

    Blender is available for Windows 8.1 and above, and Mac OS X 10.13 and above. [232] [233] Blender 2.76b was the last supported release for Windows XP and version 2.63 was the last supported release for PowerPC. Blender 2.83 LTS and 2.92 were the last supported versions for Windows 7. [234]

  5. Wavefront .obj file - Wikipedia

    en.wikipedia.org/wiki/Wavefront_.obj_file

    The Material Template Library format (MTL) or .MTL File Format is a companion file format to .OBJ, also defined by Wavefront Technologies, that describes surface shading (material) properties of objects within one or more .OBJ files. A .OBJ file references one or more .MTL files (called "material libraries"), and from there, references one or ...

  6. Open Asset Import Library - Wikipedia

    en.wikipedia.org/wiki/Open_Asset_Import_Library

    Open Asset Import Library (Assimp) is a cross-platform 3D model import library which aims to provide a common application programming interface (API) for different 3D asset file formats. Written in C++ , it offers interfaces for both C and C++.

  7. COLLADA - Wikipedia

    en.wikipedia.org/wiki/COLLADA

    COLLADA (for 'collaborative design activity') is an interchange file format for interactive 3D applications. It is managed by the nonprofit technology consortium, the Khronos Group, and has been adopted by ISO as a publicly available specification, ISO/PAS 17506.

  8. MakeHuman - Wikipedia

    en.wikipedia.org/wiki/MakeHuman

    MakeHuman is free and open-source, with the source code and database released under the GNU Affero GPL.Models exported from an official version are released under an exception to this, CC0, in order to be widely used in free and non-free projects.

  9. PLY (file format) - Wikipedia

    en.wikipedia.org/wiki/PLY_(file_format)

    PLY is a computer file format known as the Polygon File Format or the Stanford Triangle Format.It was principally designed to store three-dimensional data from 3D scanners