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Audio Stream Input/Output (ASIO) is a computer audio interface driver protocol for digital audio specified by Steinberg, providing high data throughput, synchronization, and low latency between a software application and a computer's audio interface or sound card.
The scheduling requirements of JACK to achieve sufficiently low latencies were one of the driving forces behind the real-time optimization effort for the Linux kernel 2.6 series, [8] [9] whose initial latency performance had been disappointing compared to the older 2.4 series. [10]
While standard web conferencing software is designed to facilitate remote audio and video communication, it has too much latency for live musical performance. [ 1 ] [ 2 ] Connection-oriented Internet protocols subject audio signals to delays and other interference which presents a problem for keeping latency low enough for musicians to play ...
Steinberg AXR4 – 28x24 Thunderbolt 2 Audio Interface with 32-Bit Integer Recording and RND SILK; Steinberg UR824 – 24x24 USB 2.0 audio interface with 8x D-PREs, 24-bit/192 kHz, on board DSP, zero latency monitoring, advanced integration. Their top-of-the-line USB audio interface; Steinberg CC121 – Advanced Integration Controller
A popular optimization solution is Steinberg's ASIO, which bypasses the audio platform, and connects audio signals directly to the sound card's hardware. Many professional and semi-professional audio applications utilize the ASIO driver, allowing users to work with audio in real time. [13] Pro Tools HD offers a low latency system similar to ASIO.
ReWire is a software protocol, jointly developed by Propellerhead and Steinberg, allowing remote control and data transfer among digital audio editing and related software. . Originally appearing in the ReBirth software synthesizer in 1998, the protocol has since evolved into an industry stan
WaveLab is a digital audio editor and recording computer software application for Windows and macOS, created by Steinberg.WaveLab was started in 1995 and it is mainly the work of one programmer, Philippe Goutier.
Studio One originally began development under the name K2, as a follow-up to the KRISTAL Audio Engine. [1] Although development for this follow-up began in 2004, [2] it transitioned in 2006 to a cooperation between PreSonus and KristalLabs Software Ltd., a start-up founded by former Steinberg employees Wolfgang Kundrus and Matthias Juwan. [3]