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var x1 = 0; // A global variable, because it is not in any function let x2 = 0; // Also global, this time because it is not in any block function f {var z = 'foxes', r = 'birds'; // 2 local variables m = 'fish'; // global, because it wasn't declared anywhere before function child {var r = 'monkeys'; // This variable is local and does not affect the "birds" r of the parent function. z ...
The #ifexist function selects one of two alternatives depending on whether a page exists at the specified title. {{#ifexist: page title | value if page exists | value if page doesn't exist}} The page can be in any namespace, so it can be an article or "content page", an image or other media file, a category, etc.
In computing, an attribute is a specification that defines a property of an object, element, or file. It may also refer to or set the specific value for a given instance of such. For clarity, attributes should more correctly be considered metadata. An attribute is frequently and generally a property of a property.
A property, in some object-oriented programming languages, is a special sort of class member, intermediate in functionality between a field (or data member) and a method.The syntax for reading and writing of properties is like for fields, but property reads and writes are (usually) translated to 'getter' and 'setter' method calls.
The BIT data type, which can only store integers 0 and 1 apart from NULL, is commonly used as a workaround to store Boolean values, but workarounds need to be used such as UPDATE t SET flag = IIF (col IS NOT NULL, 1, 0) WHERE flag = 0 to convert between the integer and Boolean expression.
An example table rendered in a web browser using HTML. A table is an arrangement of information or data, typically in rows and columns, or possibly in a more complex structure. Tables are widely used in communication, research, and data analysis. Tables appear in print media, handwritten notes, computer software, architectural ornamentation ...
The object methods include access to the object state (via an implicit or explicit parameter that references the object) whereas class methods do not. If the language supports inheritance , a class can be defined based on another class with all of its state and behavior plus additional state and behavior that further specializes the class.
^b This language represents a boolean as an integer where false is represented as a value of zero and true by a non-zero value. ^c All values evaluate to either true or false. Everything in TrueClass evaluates to true and everything in FalseClass evaluates to false.