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The Graphics Interchange Format (GIF; / ɡ ɪ f / GHIF or / dʒ ɪ f / JIF, see § Pronunciation) is a bitmap image format that was developed by a team at the online services provider CompuServe led by American computer scientist Steve Wilhite and released on June 15, 1987.
Turbo Dogs is a Canadian animated television series based on the book Racer Dogs by Bob Kolar. [1] The series is produced by CCI Entertainment and animated by Huhu Studios and Scholastic Entertainment. The show premiered in the United States on Qubo on October 3, 2008 [2] and ended on May 7, 2011.
Animated GIF (52 frames, with pauses of 2 seconds). Français : Ambigramme Bounce ( rebondir en anglais), symétrie par rotation de 180 degrés. Mot imprimé à l'intérieur d'une chaussure rose Adidas .
Wonder Pets! is an American animated musical children's television series produced by Little Airplane Productions. The series follows a trio of classroom pets—Linny the Guinea Pig, Turtle Tuck, and Ming-Ming Duckling—who use teamwork to help animals in need. Most of the characters' dialogue is sung in the style of a sung-through musical. [4]
Dino Babies is a 1994–1996 children's animated television series about six baby dinosaurs who share stories and adventures. [3] ... Teamwork is the key to solving ...
The "secret adventure" segment is a short animated vignette where Drea, Rebecca, and Matt are magically converted into animated characters; it is implied they use their imagination. In these adventures, they usually are turned into anthropomorphized animals and encounter situations that clarify the moral lesson of the episode.
Sushi Pack is an animated action-adventure television series created by Studio Espinosa and developed by Tom Ruegger and Nicholas Hollander. Produced by DIC Entertainment Corporation and CloudCo, Inc. the show aired for two seasons and 26 episodes comprising 52 segments on the KEWLopolis programming block of CBS from November 3, 2007 [3] [4] to February 28, 2009.
Facing Worlds was created by Fiorentino as a test of the Unreal Engine's capabilities. According to Fiorentino, typical Unreal Tournament maps had a limit of 160 polygons visible at the same time, which were split evenly between the landscape and map structures.