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Margaret Petherbridge Farrar (March 23, 1897 – June 11, 1984) was an American journalist and the first crossword puzzle editor for The New York Times (1942–1968). Creator of many of the rules of modern crossword design, she compiled and edited a long-running series of crossword puzzle books – including the first book of any kind that Simon & Schuster published (1924). [1]
He is best known for the invention of the crossword puzzle in 1913, when he was a resident of Cedar Grove, New Jersey. [5] Wynne created the page of puzzles for the "Fun" section of the Sunday edition of the New York World. For the December 21, 1913, edition, he introduced a puzzle with a diamond shape and a hollow center, with the letters F-U ...
Generally, most American puzzles are 15×15 squares; if another size, they typically have an odd number of rows and columns: e.g., 21×21 for "Sunday-size" puzzles; Games magazine will accept 17×17 puzzles, Simon & Schuster accepts both 17×17 and 19×19 puzzles, and The New York Times requires diagramless puzzles to be 17×17. [90]
At first, Buick followed the likes of Napier in automobile racing, winning the first-ever race held at Indianapolis Motor Speedway. [18] The first full-size Buick to join the smaller Model B was in 1907, when the Buick Model D was introduced with a four-cylinder 255.0 cu in (4,178 cc) T-head engine, installed in the front with rear-wheel drive ...
Today’s crossword (McMeel) Daily Commuter crossword SUDOKU. Play the USA TODAY Sudoku Game. JUMBLE. Jumbles: IMPLY SWISH AWAKEN HYBRID. Answer: The general was the highest-ranking officer there ...
In 1950, the crossword became a daily feature. That first daily puzzle was published without an author line, and as of 2001 the identity of the author of the first weekday Times crossword remained unknown. [13] There have been four editors of the puzzle. Farrar edited the puzzle from its inception in 1942 until 1969.
In 1993, he sold his first game, Crossword the Game, to Parker Brothers. Shortly after, in 1994, he started developing games full-time. Shortly after, in 1994, he started developing games full-time. [ 1 ] [ 7 ] Two years later, he partnered with Tribune Content Agency (TCA), the owners of Jumble , to develop new versions of Jumble including ...
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