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  2. Object pool pattern - Wikipedia

    en.wikipedia.org/wiki/Object_pool_pattern

    The object pool pattern is a software creational design pattern that uses a set of initialized objects kept ready to use – a "pool" – rather than allocating and destroying them on demand. A client of the pool will request an object from the pool and perform operations on the returned object.

  3. Factory (object-oriented programming) - Wikipedia

    en.wikipedia.org/wiki/Factory_(object-oriented...

    In class-based programming, a factory is an abstraction of a constructor of a class, while in prototype-based programming a factory is an abstraction of a prototype object. A constructor is concrete in that it creates objects as instances of one class, and by a specified process (class instantiation), while a factory can create objects by instantiating various classes, or by using other ...

  4. ObjectWeb ASM - Wikipedia

    en.wikipedia.org/wiki/ObjectWeb_ASM

    ASM is Java-centric at present, and does not currently have a backend that exposes other bytecode implementations (such as .NET bytecode, Python bytecode, etc.). The name "ASM" is not an acronym: it is just a reference to the asm keyword of C, which allows some functions to be implemented in assembly language.

  5. Class (computer programming) - Wikipedia

    en.wikipedia.org/wiki/Class_(computer_programming)

    The following is a common set of access specifiers: [10] Private (or class-private) restricts access to the class itself. Only methods that are part of the same class can access private members. Protected (or class-protected) allows the class itself and all its subclasses to access the member. Public means that any code can access the member by ...

  6. Principle of least astonishment - Wikipedia

    en.wikipedia.org/wiki/Principle_of_least...

    A textbook formulation is: "People are part of the system. The design should match the user's experience, expectations, and mental models." [13]The principle aims to leverage the existing knowledge of users to minimize the learning curve, for instance by designing interfaces that borrow heavily from "functionally similar or analogous programs with which your users are likely to be familiar". [2]

  7. Entity–control–boundary - Wikipedia

    en.wikipedia.org/wiki/Entity–control–boundary

    The entity–control–boundary approach finds its origin in Ivar Jacobson's use-case–driven object-oriented software engineering (OOSE) method published in 1992. [1] [2] It was originally called entity–interface–control (EIC) but very quickly the term "boundary" replaced "interface" in order to avoid the potential confusion with object-oriented programming language terminology.

  8. Java class loader - Wikipedia

    en.wikipedia.org/wiki/Java_class_loader

    The bootstrap class loader loads the core Java libraries [fn 1] located in the <JAVA_HOME>/jre/lib (or <JAVA_HOME>/jmods> for Java 9 and above) directory. This class loader, which is part of the core JVM, is written in native code. The bootstrap class loader is not associated with any ClassLoader object. [2]

  9. Java Platform, Standard Edition - Wikipedia

    en.wikipedia.org/wiki/Java_Platform,_Standard...

    The platform was known as Java 2 Platform, Standard Edition or J2SE from version 1.2, until the name was changed to Java Platform, Standard Edition or Java SE in version 1.5. The "SE" is used to distinguish the base platform from the Enterprise Edition and Micro Edition platforms. The "2" was originally intended to emphasize the major changes ...