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Nintendo's idea of a free-form personal avatar software was discussed at the Game Developers Conference in 2007, a year after the Wii was released. There, Shigeru Miyamoto said that the personal avatar concept had originally been intended as a demo for the Family Computer Disk System, where a user could draw a face onto an avatar.
Since the Nintendo DS lacks a native Mii Maker, the following games support Miis through the ability to import them from a Wii console. All of the games except for Final Fantasy Crystal Chronicles: Echoes of Time also feature in-game Mii Makers.
The in-game players are taken from the Wii's Mii Channel, which allows the user to create a Mii (a customized avatar) that can be imported into games that support the feature. Wii Sports is the first Wii title to use this feature. [10]
Nintendo's Wii, 3DS and Switch consoles allow for the creation of avatars called "Miis" that take the form of stylized, cartoonish people and can be used in some games as avatars for players, as in Wii Sports. [30] [31] In some games, the ability to use a Mii as an avatar must be unlocked, such as in Mario Kart 8. [32]
This is a list of original downloadable games on the Wii video game console that could only be downloaded from the WiiWare section of the Wii Shop Channel.Translations of Japanese exclusive titles are highlighted between parenthesis.
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The Check Mii Out Channel (also known as the Mii Contest Channel and the WatchMii Channel), was a channel that allowed players to share their Miis and enter them into popularity contests. It was first available on November 11, 2007. It was available free to download from the Wii Channels section of the Wii Shop Channel.
The Check Mii Out Channel had new contests going on all the time. Players submitted a Mii that they thought fitted the category, and they were judged by other players. At the end of a contest, a "Level System" was shown on a 1-10 scale (10 being the highest, and 1 the lowest). The Mii that the user had created would be running up the mountain.