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  2. Prompt engineering - Wikipedia

    en.wikipedia.org/wiki/Prompt_engineering

    In-context learning, refers to a model's ability to temporarily learn from prompts.For example, a prompt may include a few examples for a model to learn from, such as asking the model to complete "maison → house, chat → cat, chien →" (the expected response being dog), [23] an approach called few-shot learning.

  3. Few-shot learning - Wikipedia

    en.wikipedia.org/wiki/Few-shot_learning

    Print/export Download as PDF; Printable version; In other projects ... Few-shot learning and one-shot learning may refer to: Few-shot learning, a form of ...

  4. One-shot learning (computer vision) - Wikipedia

    en.wikipedia.org/wiki/One-shot_learning...

    One-shot learning is an object categorization problem, found mostly in computer vision. Whereas most machine learning -based object categorization algorithms require training on hundreds or thousands of examples, one-shot learning aims to classify objects from one, or only a few, examples.

  5. Curriculum learning - Wikipedia

    en.wikipedia.org/wiki/Curriculum_learning

    Since curriculum learning only concerns the selection and ordering of training data, it can be combined with many other techniques in machine learning. The success of the method assumes that a model trained for an easier version of the problem can generalize to harder versions, so it can be seen as a form of transfer learning .

  6. Natural-language programming - Wikipedia

    en.wikipedia.org/wiki/Natural-language_programming

    Natural-language programming (NLP) is an ontology-assisted way of programming in terms of natural-language sentences, e.g. English. [1] A structured document with Content, sections and subsections for explanations of sentences forms a NLP document, which is actually a computer program. Natural language programming is not to be mixed up with ...

  7. Methods of neuro-linguistic programming - Wikipedia

    en.wikipedia.org/wiki/Methods_of_neuro...

    The methods of neuro-linguistic programming are the specific techniques used to perform and teach neuro-linguistic programming, [1] [2] which teaches that people are only able to directly perceive a small part of the world using their conscious awareness, and that this view of the world is filtered by experience, beliefs, values, assumptions, and biological sensory systems.

  8. Language model - Wikipedia

    en.wikipedia.org/wiki/Language_model

    A language model is a probabilistic model of a natural language. [1] In 1980, the first significant statistical language model was proposed, and during the decade IBM performed ‘Shannon-style’ experiments, in which potential sources for language modeling improvement were identified by observing and analyzing the performance of human subjects in predicting or correcting text.

  9. Zero-shot learning - Wikipedia

    en.wikipedia.org/wiki/Zero-shot_learning

    The name is a play on words based on the earlier concept of one-shot learning, in which classification can be learned from only one, or a few, examples. Zero-shot methods generally work by associating observed and non-observed classes through some form of auxiliary information, which encodes observable distinguishing properties of objects. [1]