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The square–cube law was first mentioned in Two New Sciences (1638). The square–cube law (or cube–square law) is a mathematical principle, applied in a variety of scientific fields, which describes the relationship between the volume and the surface area as a shape's size increases or decreases. It was first [dubious – discuss] described ...
Some of the economies of scale recognized in engineering have a physical basis, such as the square–cube law, by which the surface of a vessel increases by the square of the dimensions while the volume increases by the cube. This law has a direct effect on the capital cost of such things as buildings, factories, pipelines, ships and airplanes ...
Square-cube law would require allometric scaling for any scaled up or scaled down creature, contrary to most movie monsters. For giant bugs as in Them! , their exoskeleton would consist of essentially hollow tubes—thin-walled tubes are very efficient structures, however any slight damage would make them vulnerable to buckling.
In geometry, a tesseract or 4-cube is a four-dimensional hypercube, analogous to a two-dimensional square and a three-dimensional cube. [1] Just as the perimeter of the square consists of four edges and the surface of the cube consists of six square faces , the hypersurface of the tesseract consists of eight cubical cells , meeting at right ...
Kleiber's law, named after Max Kleiber for his biology work in the early 1930s, is the observation that, for the vast majority of animals, an animal's metabolic rate scales to the 3⁄4 power of the animal's mass. [2] More recently, Kleiber's law has also been shown to apply in plants, [3] suggesting that Kleiber's observation is much more general.
The tidal force or tide-generating force is a gravitational effect that stretches a body along the line towards and away from the center of mass of another body due to spatial variations in strength in gravitational field from the other body. It is responsible for the tides and related phenomena, including solid-earth tides, tidal locking ...
The percolation threshold is a mathematical concept in percolation theory that describes the formation of long-range connectivity in random systems. Below the threshold a giant connected component does not exist; while above it, there exists a giant component of the order of system size.
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