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Quicksort is a type of divide-and-conquer algorithm for sorting an array, based on a partitioning routine; the details of this partitioning can vary somewhat, so that quicksort is really a family of closely related algorithms. Applied to a range of at least two elements, partitioning produces a division into two consecutive non empty sub-ranges ...
Quicksort applied to a list of n elements, again assumed to be all different and initially in random order. This popular sorting algorithm has an average-case performance of O(n log(n)), which contributes to making it a very fast algorithm in practice.
Efficient implementations of quicksort (with in-place partitioning) are typically unstable sorts and somewhat complex but are among the fastest sorting algorithms in practice. Together with its modest O(log n) space usage, quicksort is one of the most popular sorting algorithms and is available in many standard programming libraries.
Quickselect uses the same overall approach as quicksort, choosing one element as a pivot and partitioning the data in two based on the pivot, accordingly as less than or greater than the pivot. However, instead of recursing into both sides, as in quicksort, quickselect only recurses into one side – the side with the element it is searching for.
Merge sort is more efficient than quicksort for some types of lists if the data to be sorted can only be efficiently accessed sequentially, and is thus popular in languages such as Lisp, where sequentially accessed data structures are very common. Unlike some (efficient) implementations of quicksort, merge sort is a stable sort.
Created independently in 1977 by W. Eddy and in 1978 by A. Bykat. Just like the quicksort algorithm, it has the expected time complexity of O(n log n), but may degenerate to O(n 2) in the worst case. Divide and conquer, a.k.a. merge hull — O(n log n) Another O(n log n) algorithm, published in 1977 by Preparata and Hong. This algorithm is also ...
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Introsort or introspective sort is a hybrid sorting algorithm that provides both fast average performance and (asymptotically) optimal worst-case performance. It begins with quicksort, it switches to heapsort when the recursion depth exceeds a level based on (the logarithm of) the number of elements being sorted and it switches to insertion sort when the number of elements is below some threshold.