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  2. Methods of computing square roots - Wikipedia

    en.wikipedia.org/wiki/Methods_of_computing...

    A method analogous to piece-wise linear approximation but using only arithmetic instead of algebraic equations, uses the multiplication tables in reverse: the square root of a number between 1 and 100 is between 1 and 10, so if we know 25 is a perfect square (5 × 5), and 36 is a perfect square (6 × 6), then the square root of a number greater than or equal to 25 but less than 36, begins with ...

  3. Algorithm - Wikipedia

    en.wikipedia.org/wiki/Algorithm

    Flowchart of using successive subtractions to find the greatest common divisor of number r and s. In mathematics and computer science, an algorithm (/ ˈ æ l ɡ ə r ɪ ð əm / ⓘ) is a finite sequence of mathematically rigorous instructions, typically used to solve a class of specific problems or to perform a computation. [1]

  4. Slide rule - Wikipedia

    en.wikipedia.org/wiki/Slide_rule

    For example, aligning the rightmost 1 on the C scale with 2 on the LL2 scale, 3 on the C scale lines up with 8 on the LL3 scale. To extract a cube root using a slide rule with only C/D and A/B scales, align 1 on the B cursor with the base number on the A scale (taking care as always to distinguish between the lower and upper halves of the A scale).

  5. Gauss–Seidel method - Wikipedia

    en.wikipedia.org/wiki/Gauss–Seidel_method

    At any step in a Gauss-Seidel iteration, solve the first equation for in terms of , …,; then solve the second equation for in terms of just found and the remaining , …,; and continue to . Then, repeat iterations until convergence is achieved, or break if the divergence in the solutions start to diverge beyond a predefined level.

  6. Probability - Wikipedia

    en.wikipedia.org/wiki/Probability

    The probability of an event is a number between 0 and 1; the larger the probability, the more likely an event is to occur. [note 1] [1] [2] This number is often expressed as a percentage (%), ranging from 0% to 100%. A simple example is the tossing of a fair (unbiased) coin.

  7. Bayes' theorem - Wikipedia

    en.wikipedia.org/wiki/Bayes'_theorem

    Price edited [3] Bayes's major work "An Essay Towards Solving a Problem in the Doctrine of Chances" (1763), which appeared in Philosophical Transactions, [4] and contains Bayes' theorem. Price wrote an introduction to the paper that provides some of the philosophical basis of Bayesian statistics and chose one of the two solutions Bayes offered.

  8. Mathematics - Wikipedia

    en.wikipedia.org/wiki/Mathematics

    Number theory began with the manipulation of numbers, that is, natural numbers (), and later expanded to integers and rational numbers (). Number theory was once called arithmetic, but nowadays this term is mostly used for numerical calculations. [15]

  9. Standard deviation - Wikipedia

    en.wikipedia.org/wiki/Standard_deviation

    where μ is the expected value of the random variables, σ equals their distribution's standard deviation divided by n 1 ⁄ 2, and n is the number of random variables. The standard deviation therefore is simply a scaling variable that adjusts how broad the curve will be, though it also appears in the normalizing constant .