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Half-Life 2: Episode Three is a canceled first-person shooter game developed by Valve. It was planned as the last in a trilogy of episodic games continuing the story of Half-Life 2 (2004). Valve announced Episode Three in May 2006, with a release planned for 2007.
After releasing Half-Life 2: Episode Two in 2007, Valve struggled to settle on a direction for a new Half-Life game. Episode Three was canceled after Valve abandoned episodic development and began developing a new game engine, Source 2. Another Half-Life 2 episode, by Junction Point Studios, was canceled after Junction Point was acquired by ...
In December 2008, Valve announced that the two main Half-Life games had sold 15.8 million units in retail (9.3m for the first, 6.5m for the second), while the Half-Life expansions [85] had sold 1.9 million (Opposing Force: 1.1 million, Blue Shift: 800,000) and Half-Life 2 expansions 1.4 million units (all for Episode One) by the end of November ...
The Orange Box is a video game compilation containing five games developed and published by Valve.Two of the games included, Half-Life 2 and its first stand-alone expansion, Episode One; had previously been released in 2004 and 2006 as separate products.
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Half-Life: Hostile Takeover: an expansion pack for the original Half-Life developed by 2015, Inc., [139] reportedly cancelled in 2000. [140] Half-Life 2: Episode Three: announced in 2006 with a release date of late 2007, and was put on hold, possibly cancelled due to scope creep, unsatisfactory internal experiments, and the desire to develop ...
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On May 26, 2010, Half-Life 2, Episode One and Episode Two were released for Mac OS X. [27] In 2013, Valve ported Half-Life 2 to Linux [28] and released a free update adding support for the Oculus Rift virtual reality headset. [29] An NVIDIA Shield Tablet-exclusive port for Android was released on May 12, 2014. [30]