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Popeye is a chess problem-solving software accommodating many fairy chess rules and able to investigate set play and tries. It can be used with several operating systems and can be connected to several existing graphical interfaces since it comes with freely available source code, cf. popeye on GitHub. Since its origin, Popeye was designed as a ...
Chess software comes in different forms. A chess playing program provides a graphical chessboard on which one can play a chess game against a computer. Such programs are available for personal computers, video game consoles, smartphones/tablet computers or mainframes/supercomputers.
Chess Assistant is a commercial database program produced by Convekta, Ltd. The company started in Russia, but also has offices in England and the United States. The software is a management tool for organising chess information (databases of millions of games), opening training, game analysis, playing against the computer, and viewing electronic texts.
The meaning of the term "chess engine" has evolved over time. In 1986, Linda and Tony Scherzer entered their program Bebe into the 4th World Computer Chess Championship, running it on "Chess Engine," their brand name for the chess computer hardware [2] made, and marketed by their company Sys-10, Inc. [3] By 1990 the developers of Deep Blue, Feng-hsiung Hsu and Murray Campbell, were writing of ...
An early analysis of this type was published in 1987, in the endgame KRP(a2)KBP(a3), where the Black bishop moves on the dark squares (see example position at right). [43] In this position, we can make the following a priori assumptions: If a piece is captured, we can look up the resulting position in the corresponding tablebase with five pieces.
It was the first system to win using specialized chess hardware. In its final incarnation, Belle used an LSI-11 general-purpose computer to coordinate its chess hardware. There were three custom boards for move generation, four custom boards for position evaluation, and a microcode implementation of alpha-beta pruning.
Perhaps the most common type of chess software are programs that simply play chess. A human player makes a move on the board, the AI calculates and plays a subsequent move, and the human and AI alternate turns until the game ends. The chess engine, which calculates the moves, and the graphical user interface (GUI) are sometimes separate ...
Board representation in computer chess is a data structure in a chess program representing the position on the chessboard and associated game state. [1] Board representation is fundamental to all aspects of a chess program including move generation, the evaluation function, and making and unmaking moves (i.e. search) as well as maintaining the state of the game during play.