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Acorn Electron screenshot showing a motorbike jump over cars. The player takes the role of Eddie Kidd and must make a series of jumps. Like the real Kidd, the player must start by jumping a BMX over oil barrels and work up to jumping cars on a motorbike. [1] The player starts by riding away from the jump to get a big enough run up.
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Stunt Cycle is an arcade video game by Atari, Inc., originally released in 1976. [1] In the style of the Evel Knievel craze of the mid-1970s, the game allows the player to perform simulated motorcycle jumping stunts. The arcade cabinet is modeled like a real motorcycle handlebar, and the player twists the right side for acceleration.
[citation needed] For most mech games, they are played in either first-person or third-person view style. Other games are based on popular Anime television shows such as the various Gundam series, Robotech, and Evangelion. Also, games with a mech theme are featured in RPG games such as Xenosaga and the Front Mission series.
The objective of the game is to finish in third place or higher in a preliminary race to qualify for the Excitebike championship race. [4] The A button accelerates the bike, and the B button activates a turbo boost that enhances the bike's speed, but overheats the engine if it is used for too long, forcing an immobile cooldown period. [5]
The game is known for its realism, including terrain, audio, and "bone-chilling" motorcycle wrecks. If the player is in Stunt mode and goes out of bounds after climbing a large cliff, an "invisible slingshot" will cause the player and the bike fly across the map while a funny sound plays until both objects hit the ground. [4]
Motocross Madness 2 is a motocross racing video game that was developed by Rainbow Studios and published by Microsoft Games.. This sequel to 1998's Motocross Madness was released in May 2000 with improved graphics, which included better textures and many landscape objects like trees, road signs and caravans.
The goal of the game is to successfully perform and combine different tricks on a BMX bike, with successful executions adding to the player's score. The point value of the trick is based on time maintained, degrees rotated, number of tricks performed in sequence, and the number of times the tricks have been used (the more often a trick is used ...
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