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  2. Vanishing point - Wikipedia

    en.wikipedia.org/wiki/Vanishing_point

    Lines parallel to the other two axes will not form vanishing points as they are parallel to the image plane. This is one-point perspective. Similarly, when the image plane intersects two world-coordinate axes, lines parallel to those planes will meet form two vanishing points in the picture plane. This is called two-point perspective.

  3. Image rectification - Wikipedia

    en.wikipedia.org/wiki/Image_rectification

    A camera (red) rotates about the blue axis by 5° to 90° (green), as the images are rectified by projection to the virtual image plane (blue). The virtual plane must be parallel to the stereo baseline (orange) and for visualization is located in the center of rotation.

  4. Scheimpflug principle - Wikipedia

    en.wikipedia.org/wiki/Scheimpflug_principle

    Normally, the lens and image (film or sensor) planes of a camera are parallel, and the plane of focus (PoF) is parallel to the lens and image planes. If a planar subject (such as the side of a building) is also parallel to the image plane, it can coincide with the PoF, and the entire subject can be rendered sharply.

  5. 3D projection - Wikipedia

    en.wikipedia.org/wiki/3D_projection

    The parallel lines through P.V. (in red) intercept L.O. in the vanishing points Fs and Fq: thus one can draw the projections s′ and q′, and hence also their intersection R′ on R. Perspective projection or perspective transformation is a projection where three-dimensional objects are projected on a picture plane. This has the effect that ...

  6. Parallel projection - Wikipedia

    en.wikipedia.org/wiki/Parallel_projection

    In an oblique pictorial drawing, the displayed angles separating the coordinate axes as well as the foreshortening factors (scaling) are arbitrary. The distortion created thereby is usually attenuated by aligning one plane of the imaged object to be parallel with the plane of projection, creating a truly-formed, full-size image of the chosen plane.

  7. Orthographic projection - Wikipedia

    en.wikipedia.org/wiki/Orthographic_projection

    Orthographic projection (also orthogonal projection and analemma) [a] is a means of representing three-dimensional objects in two dimensions.Orthographic projection is a form of parallel projection in which all the projection lines are orthogonal to the projection plane, [2] resulting in every plane of the scene appearing in affine transformation on the viewing surface.

  8. Pinhole camera model - Wikipedia

    en.wikipedia.org/wiki/Pinhole_camera_model

    The image plane is parallel to axes X1 and X2 and is located at distance from the origin O in the negative direction of the X3 axis, where f is the focal length of the pinhole camera. A practical implementation of a pinhole camera implies that the image plane is located such that it intersects the X3 axis at coordinate -f where f > 0 .

  9. Epipolar geometry - Wikipedia

    en.wikipedia.org/wiki/Epipolar_geometry

    That line (e R –x R) in the right camera is called an epipolar line. Symmetrically, the line O R –X is seen by the right camera as a point and is seen as epipolar line e L –x L by the left camera. An epipolar line is a function of the position of point X in the 3D space, i.e. as X varies, a set