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Swing is a highly modular-based architecture, which allows for the "plugging" of various custom implementations of specified framework interfaces: Users can provide their own custom implementation(s) of these components to override the default implementations using Java's inheritance mechanism via LookAndFeel.
A little more explanation of the relationship between the two would be helpful: if the AWT components are tied to native OS controls, and the Swing components are extensions of AWT components, how then do the Swing components manage to be "lightweight"? Are these AWT top-level containers so abstract as to not involve any of the "heavyweight" code?
The javax.swing.SwingWorker class, developed by Sun Microsystems, is an implementation of the worker design pattern, and as of Java 6 is part of standard Swing distribution. SwingWorker is normally invoked from EDT-executed event Listener to perform a lengthy task in order not to block the EDT.
Pluggable look and feel is a mechanism used in the Java Swing widget toolkit allowing to change the look and feel of the graphical user interface at runtime.. Swing allows an application to specialize the look and feel of widgets by modifying the default (via runtime parameters), deriving from an existing one, by creating one from scratch, or, beginning with J2SE 5.0, by using the skinnable ...
The Java Foundation Classes are comparable to the Microsoft Foundation Class Library (MFC). JFC is an extension of the original Java Abstract Windowing Toolkit (AWT). Using JFC and Swing, an additional set of program components, a programmer can write programs that are independent of the windowing system within a particular operating system.
The postgame message of “sticking together” from Matt Eberflus following the Chicago Bears' Thanksgiving Day loss to the Detroit Lions reportedly did not go over well with members of the team.
The Swing Application Framework (JSR 296) is a Java specification for a simple application framework for Swing applications, with a graphical user interface (GUI) in computer software. It defines infrastructure common to most desktop applications, making Swing applications easier to create.
What remains most unchanged, even with some reconfiguring, is the setting. Moss’ moody, futurist structure exists to conjure your favorite science-fiction comparisons.