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  2. Alpha compositing - Wikipedia

    en.wikipedia.org/wiki/Alpha_compositing

    A color spectrum image with an alpha channel that falls off to zero at its base, where it is blended with the background color.. In computer graphics, alpha compositing or alpha blending is the process of combining one image with a background to create the appearance of partial or full transparency. [1]

  3. Transparency (graphic) - Wikipedia

    en.wikipedia.org/wiki/Transparency_(graphic)

    an image that is not rectangular can be filled to the required rectangle using transparent surroundings; the image can even have holes (e.g. be ring-shaped) in a run of text, a special symbol for which an image is used because it is not available in the character set, can be given a transparent background, resulting in a matching background.

  4. Bloom (shader effect) - Wikipedia

    en.wikipedia.org/wiki/Bloom_(shader_effect)

    Bloom lighting has been used in many games, modifications and game engines such as Quake Live, Cube 2: Sauerbraten and the Spring game engine. The effect was popular in 7th-generation games, [9] which were released from 2005 through to the early 2010s. Several games from the period have received criticism for overuse of the technique.

  5. Category : Images that should have transparent backgrounds

    en.wikipedia.org/wiki/Category:Images_that...

    The images would be better with a transparent background. Please tag images with {} if they ... 2006 BCS championship game logo.jpg 306 × 102; 25 KB.

  6. Sprite (computer graphics) - Wikipedia

    en.wikipedia.org/wiki/Sprite_(computer_graphics)

    The CPUs in modern computers, video game consoles, and mobile devices are fast enough that bitmaps can be drawn into a frame buffer without special hardware assistance. Beyond that, GPUs can render vast numbers of scaled, rotated, anti-aliased, partially translucent, very high resolution images in parallel with the CPU.

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  8. Video game graphics - Wikipedia

    en.wikipedia.org/wiki/Video_game_graphics

    Some of the earliest video games were text games or text-based games that used text characters instead of bitmapped or vector graphics.Examples include MUDs (multi-user dungeons), where players could read or view depictions of rooms, objects, other players, and actions performed in the virtual world; and roguelikes, a subgenre of role-playing video games featuring many monsters, items, and ...

  9. Deferred shading - Wikipedia

    en.wikipedia.org/wiki/Deferred_shading

    The first deferred shaded video game was Shrek, an Xbox launch title shipped in 2001. [57] Around 2004, implementations on commodity graphics hardware started to appear. [ 58 ] The technique later gained popularity for applications such as video games , finally becoming mainstream around 2008 to 2010.

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