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  2. Universal Design for Learning - Wikipedia

    en.wikipedia.org/wiki/Universal_Design_for_Learning

    Universal design calls for "the design of products and environments to be usable by all people, to the greatest extent possible, without the need for adaptation or specialized design". [7] UDL applies this general idea to learning: that curriculum should, from the outset, be designed to accommodate all kinds of learners. [1]

  3. Universal design for instruction - Wikipedia

    en.wikipedia.org/wiki/Universal_design_for...

    The Center for Universal Design at NCSU established a set of Principles of Universal Design [5] based on UD to guide and evaluate the design process, with a goal toward creating more accessible products and environments. Universal Design for Instruction is an educational framework and set of strategies that applies both UD and the Principles of ...

  4. Universal design - Wikipedia

    en.wikipedia.org/wiki/Universal_design

    Universal design is the design of buildings, products or environments to make them accessible to people, regardless of age, disability, or other factors. It emerged as a rights -based, anti- discrimination measure, which seeks to create design for all abilities.

  5. Inclusive design - Wikipedia

    en.wikipedia.org/wiki/Inclusive_design

    Universal design is design for everyone: the term was coined by Ronald Mace in 1980, and its aim is to produce designs that all people can use fully, without the need for adaptations. Universal design originated in work on the design of built environments, though its focus has expanded to encompass digital products and services as well. [13]

  6. Design for All (in ICT) - Wikipedia

    en.wikipedia.org/wiki/Design_for_All_(in_ICT)

    Design for All in the context of information and communications technology (ICT) is the conscious and systematic effort to proactively apply principles, methods and tools to promote universal design in computer-related technologies, including Internet-based technologies, thus avoiding the need for a posteriori adaptations, or specialised design.

  7. Affordance - Wikipedia

    en.wikipedia.org/wiki/Affordance

    The design of tea cups and a teapot suggest their respective functions A door knob shaped to reflect how it is used, an example of perceptible affordance Affordance is one of several design principles used when designing graphical user interfaces. In psychology, affordance is what the environment offers the individual.

  8. Perception - Wikipedia

    en.wikipedia.org/wiki/Perception

    [4] [5] Sensory input is a process that transforms this low-level information to higher-level information (e.g., extracts shapes for object recognition). [5] The following process connects a person's concepts and expectations (or knowledge ) with restorative and selective mechanisms, such as attention , that influence perception.

  9. User experience design - Wikipedia

    en.wikipedia.org/wiki/User_Experience_Design

    User experience design is a user centered design approach because it considers the user's experience when using a product or platform. [2] Research, data analysis, and test results drive design decisions in UX design rather than aesthetic preferences and opinions, for which is known as UX Design Research.