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In video projection terminology, throw is the distance between a video projector lens and the screen on which it shines. It is given as a ratio (called throw ratio), which describes the relationship between the distance to the screen and the width of the screen (assuming the image is to fill the screen fully).
Find the optimal distance for a given screen. Example: for a 4K UHD screen 140 cm high (112 inches diagonal), the optimal distance is 140 × 1.6 = 224 cm. Find the right screen size. Example: for a 1080 HDTV used at a distance of 250 cm, you need to find a screen whose height is close to 250 / 3.2 = 78 cm (63 inches diagonally).
The problem is to know how the image should be warped to look correct on the curved screen. There are several techniques to auto calibrate the warping by projecting a pattern and using cameras and/or sensors. The information from the sensors is sent to the software so that it can analyze the data and calculate the curvature of the projection ...
Increasing (or decreasing) the projection distance increases (or decreases) the focusing system's magnification in order to fit the projection screen in use (or sometimes just to accommodate the room setup). Increasing the projection distance also means that the same amount of light is spread over a larger screen, resulting in a dimmer image.
Projection screen in a movie theater Home theater projection screen displaying a high-definition television image. A projection screen is an installation consisting of a surface and a support structure used for displaying a projected image for the view of an audience.
A video projector is an image projector that receives a video signal and projects the corresponding image onto a projection screen using a lens system. Video projectors use a very bright ultra-high-performance lamp (a special mercury arc lamp ), Xenon arc lamp , metal halide lamp , LED or solid state blue, RB, RGB or fiber-optic lasers to ...
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The screen door effect on Digital Light Processing (DLP) projectors can be mitigated by deliberately setting the projected image slightly out of focus, which blurs the boundaries of each pixel to its neighbor. This minimizes the effect by filling the black pixel perimeters with adjacent light.