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TORCS (The Open Racing Car Simulator) is an open-source 3D car racing simulator available on Linux, FreeBSD, Mac OS X, AmigaOS 4, AROS, MorphOS and Microsoft Windows. TORCS was created by Eric Espié and Christophe Guionneau, but project development is now headed by Bernhard Wymann. [ 2 ]
RaceRoom Racing Experience is a free-to-play racing simulator for Microsoft Windows, developed by KW Studios (formerly known as SimBin Studios and Sector3 Studios) and published by RaceRoom Entertainment AG. Their aim is to provide an authentic racing experience through detailed car and track models as well as realistic car behaviour and sounds.
Since the 1980s, [1] [5] [10] racing suits have been customized to prominently feature the sponsors of drivers and teams, leading to designs similar to those of the race cars. [ 1 ] [ 5 ] [ 10 ] [ 32 ] For fire suits, the material used to make the sponsor patches must also be fire proof, adding additional weight to the suit.
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It was founded in 2003, and it develops racing simulators for Windows PC, with its headquarters in Lidköping, Sweden. The company originally started as a modding team for the Image Space Incorporated game F1 2002 , releasing a mod based on the 2002 season of the FIA GT championship, [ 2 ] essentially the precursor to its first commercial game.
Special paint schemes are one-time or limited time variations on a race car's typical appearance. Their use has historically been largely confined to NASCAR stock car racing, partially due to the much larger surface area of a stock car, and longer season, but have entered the IndyCar in a limited fashion.
In April 1975, DEC began a hardware project, code-named Star, to design a 32-bit virtual address extension to its PDP-11.In June 1975, Cutler, together with Dick Hustvedt and Peter Lipman, were appointed the technical project leaders for the software project, code-named Starlet, to develop a totally new operating system for the Star family of processors.