Search results
Results from the WOW.Com Content Network
In C, C++. Name Owner Platforms License; Chromium Embedded Framework (CEF) CEF Project Page Linux, macOS, Microsoft Windows: ... Godot (game engine) Open source
A sequel called Cursor*10 2nd Session was subsequently released. [ 4 ] A greatly updated version of the game ported over to PlayStation Portable platform called (in Japanese) Onore no Shinzuru Michi wo Yuke developed by Silicon Studio was released in Japan by publishers From Software.
Dodge 'Em is a driving-themed maze game programmed by Carla Meninsky and published in 1980 by Atari, Inc. for the Atari VCS (later renamed to the Atari 2600). Similar to Sega's 1979 Head On arcade game, Dodge 'Em is played on a single screen of four concentric roadways. Sears released the game for the "Sears Video Arcade" as Dodger Cars. [2]
Bullet hell (弾幕, danmaku, literally "barrage" or "bullet curtain"), also known as manic shooter, [1] is a subgenre of shoot 'em up video games with large amounts of projectiles the player is required to dodge.
The game's community produced later many mods, total conversions and optimization patches for the game. [494] Civilization V: 2010 2012 (partly) turn-based strategy: Proprietary: Proprietary: Firaxis Games / 2K Games: In Fall 2012 the developers released the source code of the core game DLL. [495] The game's community produced later a community ...
The game was developed open-source on GitHub with an own open-source game engine [22] by several The Battle for Wesnoth developers and released in July 2010 for several platforms. The game was for purchase on the MacOS' app store, [ 23 ] [ 24 ] iPhone App Store [ 25 ] and BlackBerry App World [ 26 ] as the game assets were kept proprietary.
Dodge Racer (also shown in the manual as Dodge-Racer and DodgeRacer) [2] is a maze video game programmed by Rob Re for Atari 8-bit computers and published by Synapse Software in 1981. [1] It is a clone of the 1979 arcade video game Head On, [3] where the player drives around a rectangular track, divided into lanes, collecting dots and avoiding ...
Game programming, a subset of game development, is the software development of video games.Game programming requires substantial skill in software engineering and computer programming in a given language, as well as specialization in one or more of the following areas: simulation, computer graphics, artificial intelligence, physics, audio programming, and input.