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  2. List of game engines - Wikipedia

    en.wikipedia.org/wiki/List_of_game_engines

    Game content, including graphics, animation, sound, and physics, is authored in the 3D modeling and animation suite Blender [1] Blender Game Engine: C, C++: 2000 Python: Yes 2D, 3D Windows, Linux, macOS, Solaris: Yo Frankie!, Sintel The Game, ColorCube: GPL-2.0-or-later: 2D/3D game engine packaged in a 3D modelar with integrated Bullet physics ...

  3. List of game engine recreations - Wikipedia

    en.wikipedia.org/wiki/List_of_game_engine...

    Game engine recreation is a type of video game engine remastering process wherein a new game engine is written from scratch as a clone of the original with the full ability to read the original game's data files. The new engine reads the old engine's files and, in theory, loads and understands its assets in a way that is indistinguishable from ...

  4. Justice League: Crisis on Infinite Earths - Wikipedia

    en.wikipedia.org/wiki/Justice_League:_Crisis_on...

    Justice League: Crisis on Infinite Earths is a 2024 American animated superhero film trilogy featuring the DC Comics superhero team the Justice League and based on the DC Comics storyline Crisis on Infinite Earths (1985–1986) written by Marv Wolfman and pencilled by George Pérez. The films were directed by Jeff Wamester from a script by Jim ...

  5. Category:Infinity Engine games - Wikipedia

    en.wikipedia.org/wiki/Category:Infinity_Engine_games

    Download QR code; Print/export Download as PDF; Printable version; ... Pages in category "Infinity Engine games" The following 12 pages are in this category, out of ...

  6. List of TurboGrafx-16 games - Wikipedia

    en.wikipedia.org/wiki/List_of_TurboGrafx-16_games

    This list of games for the TurboGrafx-16, known as the PC Engine outside North America, covers 678 commercial releases spanning the system's launch on October 10, 1987, until June 3, 1999. It is a home video game console created by NEC , released in Japan as the PC Engine in 1987 and North America as the TurboGrafx-16 in 1989.

  7. Source (game engine) - Wikipedia

    en.wikipedia.org/wiki/Source_(game_engine)

    Source is a 3D game engine developed by Valve. It debuted as the successor to GoldSrc in 2004 with the releases of Half-Life: Source, Counter-Strike: Source, and Half-Life 2. Valve used Source in many of their games in the following years, including Team Fortress 2, Counter-Strike: Global Offensive, Dota 2, and the Portal and Left 4 Dead ...

  8. IW (game engine) - Wikipedia

    en.wikipedia.org/wiki/IW_(game_engine)

    The engine's name was not publicized until IGN was told at the E3 2009 by the studio that Call of Duty: Modern Warfare 2 (2009) would run on the "IW 4.0 engine". [5] Development of the engine and the Call of Duty games has resulted in the inclusion of advanced graphical features while maintaining an average of 60 frames per second on the ...

  9. HeroEngine - Wikipedia

    en.wikipedia.org/wiki/HeroEngine

    HeroEngine is a 3D game engine and server technology platform originally developed by Simutronics Corporation specifically for building MMO-style games.At first developed for the company's own game Hero's Journey, the engine won multiple awards at tradeshows, and has since been licensed by other companies such as BioWare Austin (which used it for Star Wars: The Old Republic [1]).