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  2. C++ string handling - Wikipedia

    en.wikipedia.org/wiki/C++_string_handling

    The std::string type is the main string datatype in standard C++ since 1998, but it was not always part of C++. From C, C++ inherited the convention of using null-terminated strings that are handled by a pointer to their first element, and a library of functions that manipulate such strings.

  3. Comparison of programming languages (string functions)

    en.wikipedia.org/wiki/Comparison_of_programming...

    String functions common to many languages are listed below, including the different names used. The below list of common functions aims to help programmers find the equivalent function in a language. Note, string concatenation and regular expressions are handled in separate pages. Statements in guillemets (« … ») are optional.

  4. Switch statement - Wikipedia

    en.wikipedia.org/wiki/Switch_statement

    A lookup table, which contains, as keys, the case values and, as values, the part under the case statement. (In some languages, only actual data types are allowed as values in the lookup table. In other languages, it is also possible to assign functions as lookup table values, gaining the same flexibility as a real switch statement.

  5. Function (computer programming) - Wikipedia

    en.wikipedia.org/wiki/Function_(computer...

    A function definition starts with the name of the type of value that it returns or void to indicate that it does not return a value. This is followed by the function name, formal arguments in parentheses, and body lines in braces. In C++, a function declared in a class (as non-static) is called a member function or method.

  6. Function object - Wikipedia

    en.wikipedia.org/wiki/Function_object

    In computer programming, a function object [a] is a construct allowing an object to be invoked or called as if it were an ordinary function, usually with the same syntax (a function parameter that can also be a function). In some languages, particularly C++, function objects are often called functors (not related to the functional programming ...

  7. GraalVM - Wikipedia

    en.wikipedia.org/wiki/GraalVM

    The Python function increments of a unit the value provided and then returns it to the host language. From Java, for security purposes, we ask first if the variable function can be executed via the canExecute() call, and then we invoke the function with the execute() call. Find more examples in the Embedding Languages reference documentation.

  8. Method (computer programming) - Wikipedia

    en.wikipedia.org/wiki/Method_(computer_programming)

    A method is a behavior of an object parametrized by a user. Data is represented as properties of the object, and behaviors are represented as methods. For example, a Window object could have methods such as open and close , while its state (whether it is open or closed at any given point in time) would be a property.

  9. Entry point - Wikipedia

    en.wikipedia.org/wiki/Entry_point

    In most of today's popular programming languages and operating systems, a computer program usually only has a single entry point.. In C, C++, D, Zig, Rust and Kotlin programs this is a function named main; in Java it is a static method named main (although the class must be specified at the invocation time), and in C# it is a static method named Main.