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This is a list of models and meshes commonly used in 3D computer graphics for testing and demonstrating rendering algorithms and visual effects. Their use is important for comparing results, similar to the way standard test images are used in image processing.
3-D computer graphics software began appearing for home computers in the late 1970s. The earliest known example is 3D Art Graphics, a set of 3-D computer graphics effects, written by Kazumasa Mitazawa and released in June 1978 for the Apple II. [6] [7] Virtual Reality 3D is a version of 3D computer graphics. [8]
3D printing, or additive manufacturing, is the construction of a three-dimensional object from a CAD model or a digital 3D model. [1] [2] [3] It can be done in a variety of processes in which material is deposited, joined or solidified under computer control, [4] with the material being added together (such as plastics, liquids or powder grains being fused), typically layer by layer.
The Utah teapot, or the Newell teapot, is one of the standard reference test models in 3D modeling and an in-joke [1] within the computer graphics community. It is a mathematical model of an ordinary Melitta -brand teapot designed by Lieselotte Kantner [ de ] that appears solid with a nearly rotationally symmetrical body.
3D computer graphics is the technique of rendering three-dimensional scenes and shapes on a digital computer using specialized 3-D software Wikimedia Commons has media related to 3D computer graphics .
Real-time computer graphics or real-time rendering is the sub-field of computer graphics focused on producing and analyzing images in real time. The term can refer to anything from rendering an application's graphical user interface ( GUI ) to real-time image analysis , but is most often used in reference to interactive 3D computer graphics ...
Typically desktop 3D printers can make small plastic 3D objects. They use a roll of thin plastic filament, melting the plastic and then depositing it precisely to cool and harden. They normally build 3D objects from bottom to top in a series of many very thin plastic horizontal layers. This process often happens over the course of several hours.
Animation, Film and Television Previz, Videogame Asset Creation, Lighting, Visual 3D Effects Proprietary: Inventor: 2021-01 v 2021.2.1 Autodesk: Microsoft Windows: Modeling, Computer Aided Design, Rapid Prototyping, 3D Printing Proprietary: LightWave 3D: 2020-08-07 v 2020.0.2 LightWave Digital macOS, Microsoft Windows, Amiga OS [6]
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