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MikuMikuDance (commonly abbreviated to MMD) is a freeware animation program that lets users animate and create computer-animated films, originally produced for the Japanese Vocaloid voice synthesizer software voicebank Hatsune Miku, the first member of the Character Vocal series created by Crypton Future Media.
Character animation is a specialized area of the animation process, which involves bringing animated character s to life. The role of a character animator is analogous to that of a film or stage actor and character animators are often said to be "actors with a pencil" (or a mouse). Character animators breathe life in their characters, creating ...
Pages in category "Animated characters" The following 76 pages are in this category, out of 76 total. This list may not reflect recent changes. A.
Adobe Character Animator is a desktop application software product that combines real-time live motion-capture with a multi-track recording system to control layered 2D puppets based on an illustration drawn in Photoshop or Illustrator.
First fully computer-animated TV series. First use of character animation in a computer-animated television series. The Crow: 1994 First deceased actor (Brandon Lee) to be re-created through CGI. The Flintstones: First CGI-rendered fur. [35] The Mask: First use of CGI to transform a live actor into a photorealistic cartoon character. ReBoot
Pages in category "Male characters in animated television series" The following 200 pages are in this category, out of approximately 437 total. This list may not reflect recent changes .
Traditional silhouette animation as invented by Reiniger is subdivision of cutout animation (itself one of the many forms of stop motion).It utilizes figures cut out of paperboard, sometimes reinforced with thin metal sheets, and tied together at their joints with thread or wire (usually substituted by plastic or metal paper fasteners in contemporary productions) which are then moved frame-by ...
The main techniques used to apply facial animation to a character are: 1.) morph targets animation, 2.) bone driven animation, 3.) texture-based animation (2D or 3D), and 4.) physiological models. Morph targets (also called "blendshapes") based systems offer a fast playback as well as a high degree of fidelity of expressions.