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In Plane Crazy the player pilots a fast, cartoon-like plane, built for speed across a variety of levels. The objective of each level is to reach the end as fast as possible. Planes either bounce or explode when they come into contact with other structures, terrain, or even other planes. They then respawn, invincible for a short amount of time.
SLOP allows aircraft to offset the centreline of an airway or flight route by a small amount, normally to the right, so that collision with opposite direction aircraft becomes unlikely. In the North Atlantic Region pilots are expected to fly along the oceanic track center-line or 1 or 2 nautical miles to its right, randomly choosing one of ...
A variable-sweep wing allows the pilot to use the optimum sweep angle for the aircraft's speed at the moment, whether slow or fast. The more efficient sweep angles available offset the weight and volume penalties imposed by the wing's mechanical sweep mechanisms. Its greater complexity and cost make it practical mostly for military aircraft.
Radar separation is applied by a controller observing that the radar returns from the two aircraft are a certain minimum horizontal distance away from each other, as observed on a suitably calibrated radar system. The actual distance used varies: 5NM (9.26km) is common in en route airspace, 3 NM is common in terminal airspace at lower levels.
The three possible plane-line relationships in three dimensions. (Shown in each case is only a portion of the plane, which extends infinitely far.) In analytic geometry, the intersection of a line and a plane in three-dimensional space can be the empty set, a point, or a line. It is the entire line if that line is embedded in the plane, and is ...
Shaft alignment is the process of aligning two or more shafts with each other to within a tolerated margin. The resulting fault if alignment is not achieved within the demanded specifications is shaft misalignment, which may be offset or angular. Faults can lead to premature wear and damage to systems.
In geometry, a hyperplane of an n-dimensional space V is a subspace of dimension n − 1, or equivalently, of codimension 1 in V.The space V may be a Euclidean space or more generally an affine space, or a vector space or a projective space, and the notion of hyperplane varies correspondingly since the definition of subspace differs in these settings; in all cases however, any hyperplane can ...
This is found by noticing that the line must be perpendicular to both plane normals, and so parallel to their cross product (this cross product is zero if and only if the planes are parallel, and are therefore non-intersecting or entirely coincident).