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Mavis Beacon Teaches Typing is an application software program designed to teach touch typing. Released in late 1987 by The Software Toolworks, the program aimed to enhance users' typing skills through a series of interactive lessons and games. Mavis Beacon is an entirely fictional character, created for marketing purposes.
The game begins with a tutorial on where to place fingers, and then with nonsense words like "assa" and "saas", with players soon progressing to complete sentences. [3] The CD-ROM came with a hardcover binder with details of each typing lesson for teachers. The game emphasizes the importance of posture and finger positioning for typing. [4]
Its back to school time and that means time to get your kids typing and word game skills sharpened up. (Or your own for that matter!) We've collected the best free typing games from Games.com and ...
Described as a "short playable interactive comedy game" [2] and an "interactive experience", [3] David Lynch Teaches Typing is a satire of touch typing educational software titles such as Mavis Beacon Teaches Typing. A likeness of David Lynch assists the player in completing a series of increasingly bizarre and unsettling typing tasks.
The 2016 typing game Epistory, showing creatures with words above them: the player must type the words to attack the creatures. In 2000, The Typing of the Dead became known as the "ultimate typing game parody", adapting The House of the Dead 2 to replace the gun with a computer keyboard so that the player must type to defeat zombies. [2]
Tux Typing is a free and open source typing tutor created especially for children. [1] It features several different types of game play, with a variety of difficulty levels. [ 2 ] It is designed to be fun and to improve words per minute speed of typists.
JumpStart Typing is a personal computer game intended to teach typing skills to kids aged seven to ten. The game reuses the cast of JumpStart Adventures 3rd Grade: Mystery Mountain . The game is set at Sparks Stadium, where keyboarding Olympics take place between the Sparks Team and the Galaxy Gladiators.
He was inspired to create a competitive multiplayer typing game because the Windows shareware program he used to learn touch typing lacked a multiplayer mode. Although older games, such as The Typing of the Dead , had launched before Epshteyn's conception of TypeRacer , the existence of such were unbeknownst to him due to his self-described ...