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  2. Apache Kafka - Wikipedia

    en.wikipedia.org/wiki/Apache_Kafka

    Apache Kafka is a distributed event store and stream-processing platform. It is an open-source system developed by the Apache Software Foundation written in Java and Scala.The project aims to provide a unified, high-throughput, low-latency platform for handling real-time data feeds.

  3. Message queue - Wikipedia

    en.wikipedia.org/wiki/Message_queue

    Message queues implement an asynchronous communication pattern between two or more processes/threads whereby the sending and receiving party do not need to interact with the message queue at the same time. Messages placed onto the queue are stored until the recipient retrieves them.

  4. Concurrent computing - Wikipedia

    en.wikipedia.org/wiki/Concurrent_computing

    ECMAScript—uses promises for asynchronous operations; Eiffel—through its SCOOP mechanism based on the concepts of Design by Contract; Elixir—dynamic and functional meta-programming aware language running on the Erlang VM. Erlang—uses synchronous or asynchronous message passing with no shared memory

  5. Event-driven architecture - Wikipedia

    en.wikipedia.org/wiki/Event-driven_architecture

    Synchronous transactions in EDA can be achieved through using request-response paradigm and it can be implemented in two ways: [1] Creating two separate queues: one for requests and the other for replies. The event producer must wait until it receives the response. Creating one dedicated ephemeral queue for each request.

  6. Synchronous learning - Wikipedia

    en.wikipedia.org/wiki/Synchronous_learning

    Synchronous communication in distance education began long before the advent of the use of computers in synchronous learning. After the very early days of distance education, when students and instructors communicated asynchronously via the post office, synchronous forms of communication in distance education emerged with broadcast radio and television. [6]

  7. Asynchronous learning - Wikipedia

    en.wikipedia.org/wiki/Asynchronous_learning

    Asynchronous learning is a general term used to describe forms of education, instruction, and learning that do not occur in the same place or at the same time. It uses resources that facilitate information sharing outside the constraints of time and place among a network of people. [ 1 ]

  8. Asynchrony - Wikipedia

    en.wikipedia.org/wiki/Asynchrony

    Asynchronous learning, an educational method in which the teacher and student are separated in time; Asynchronous motor, a type of electric motor; Asynchronous multiplayer, a form of multiplayer gameplay in video games; Asynchronous muscles, muscles in which there is no one-to-one relationship between stimulation and contraction

  9. Message passing - Wikipedia

    en.wikipedia.org/wiki/Message_passing

    Synchronous communication can be built on top of asynchronous communication by using a Synchronizer. For example, the α-Synchronizer works by ensuring that the sender always waits for an acknowledgement message from the receiver. The sender only sends the next message after the acknowledgement has been received.