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In computer programming, foreach loop (or for-each loop) is a control flow statement for traversing items in a collection. foreach is usually used in place of a standard for loop statement.
The file extension, double quoted, without leading dot. If a file has multiple extensions, only the last is returned. If the file has no extension, a quoted empty string is returned. @path Full path of the matching item, double quoted, including drive letter, and file extension (if any). @relpath
A batch file may contain any command the interpreter accepts interactively and use constructs that enable conditional branching and looping within the batch file, such as IF, FOR, and GOTO labels. The term "batch" is from batch processing, meaning "non-interactive execution", though a batch file might not process a batch of multiple data.
Loop unrolling attempts to reduce the overhead of conditional branching needed to check whether a loop is done, by executing a batch of loop bodies per iteration. To handle cases where the number of iterations is not divisible by the unrolled-loop increments, a common technique among assembly language programmers is to jump directly into the ...
C++03 is a version of the ISO/IEC 14882 standard for the C++ programming language. It is defined by two standards organizations, the International Organization for Standardization (ISO) and the International Electrotechnical Commission (IEC), in standard ISO/IEC 14882:2003. C++03 replaced the prior C++98 standard. C++03 was later replaced by C++11.
Loop unrolling, also known as loop unwinding, is a loop transformation technique that attempts to optimize a program's execution speed at the expense of its binary size, which is an approach known as space–time tradeoff. The transformation can be undertaken manually by the programmer or by an optimizing compiler.
The batch size refers to the number of work units to be processed within one batch operation. Some examples are: The number of lines from a file to load into a database before committing the transaction. The number of messages to dequeue from a queue. The number of requests to send within one payload.
The loop counter is used to decide when the loop should terminate and for the program flow to continue to the next instruction after the loop. A common identifier naming convention is for the loop counter to use the variable names i , j , and k (and so on if needed), where i would be the most outer loop, j the next inner loop, etc.