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  2. Responsiveness - Wikipedia

    en.wikipedia.org/wiki/Responsiveness

    Responsiveness as a concept of computer science refers to the specific ability of a system or functional unit to complete assigned tasks within a given time. [1] For example, it would refer to the ability of an artificial intelligence system to understand and carry out its tasks in a timely fashion.

  3. Group (computing) - Wikipedia

    en.wikipedia.org/wiki/Group_(computing)

    One can construct even more complex definitions: "BCS-Students-1" could be "(&(degreeCode=55)(enrollmentYear=1))" (meaning: a user is a member of the 'BCS-Students-1' group if it's true they're enrolled in the BSC Computer Science degree program and they're in their first year – i.e., Computer Science freshmen).

  4. Glossary of computer science - Wikipedia

    en.wikipedia.org/wiki/Glossary_of_computer_science

    Also simply application or app. Computer software designed to perform a group of coordinated functions, tasks, or activities for the benefit of the user. Common examples of applications include word processors, spreadsheets, accounting applications, web browsers, media players, aeronautical flight simulators, console games, and photo editors. This contrasts with system software, which is ...

  5. List of computing and IT abbreviations - Wikipedia

    en.wikipedia.org/wiki/List_of_computing_and_IT...

    UAAG—User Agent Accessibility Guidelines; UAC—User Account Control; UART—Universal Asynchronous Receiver/Transmitter; UAT—User Acceptance Testing; UB—Undefined Behavior; UCS—Universal Character Set; UDDI—Universal Description, Discovery, and Integration; UDMA—Ultra DMA; UDP—User Datagram Protocol; UEFI—Unified Extensible ...

  6. Busy waiting - Wikipedia

    en.wikipedia.org/wiki/Busy_waiting

    In computer science and software engineering, busy-waiting, busy-looping or spinning is a technique in which a process repeatedly checks to see if a condition is true, such as whether keyboard input or a lock is available. Spinning can also be used to generate an arbitrary time delay, a technique that was necessary on systems that lacked a ...

  7. Synchronization (computer science) - Wikipedia

    en.wikipedia.org/wiki/Synchronization_(computer...

    In computer science, synchronization is the task of coordinating multiple processes to join up or handshake at a certain point, in order to reach an agreement or commit to a certain sequence of action.

  8. Usability - Wikipedia

    en.wikipedia.org/wiki/Usability

    In human-computer interaction and computer science, usability studies the elegance and clarity with which the interaction with a computer program or a web site (web usability) is designed. Usability considers user satisfaction and utility as quality components, and aims to improve user experience through iterative design .

  9. Time-sharing - Wikipedia

    en.wikipedia.org/wiki/Time-sharing

    By allowing many users to interact concurrently with a single computer, time-sharing dramatically lowered the cost of providing computing capability, made it possible for individuals and organizations to use a computer without owning one, [3] and promoted the interactive use of computers and the development of new interactive applications.