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Responsiveness as a concept of computer science refers to the specific ability of a system or functional unit to complete assigned tasks within a given time. [1] For example, it would refer to the ability of an artificial intelligence system to understand and carry out its tasks in a timely fashion.
One can construct even more complex definitions: "BCS-Students-1" could be "(&(degreeCode=55)(enrollmentYear=1))" (meaning: a user is a member of the 'BCS-Students-1' group if it's true they're enrolled in the BSC Computer Science degree program and they're in their first year – i.e., Computer Science freshmen).
Also simply application or app. Computer software designed to perform a group of coordinated functions, tasks, or activities for the benefit of the user. Common examples of applications include word processors, spreadsheets, accounting applications, web browsers, media players, aeronautical flight simulators, console games, and photo editors. This contrasts with system software, which is ...
UAAG—User Agent Accessibility Guidelines; UAC—User Account Control; UART—Universal Asynchronous Receiver/Transmitter; UAT—User Acceptance Testing; UB—Undefined Behavior; UCS—Universal Character Set; UDDI—Universal Description, Discovery, and Integration; UDMA—Ultra DMA; UDP—User Datagram Protocol; UEFI—Unified Extensible ...
In computer science and software engineering, busy-waiting, busy-looping or spinning is a technique in which a process repeatedly checks to see if a condition is true, such as whether keyboard input or a lock is available. Spinning can also be used to generate an arbitrary time delay, a technique that was necessary on systems that lacked a ...
In computer science, synchronization is the task of coordinating multiple processes to join up or handshake at a certain point, in order to reach an agreement or commit to a certain sequence of action.
In human-computer interaction and computer science, usability studies the elegance and clarity with which the interaction with a computer program or a web site (web usability) is designed. Usability considers user satisfaction and utility as quality components, and aims to improve user experience through iterative design .
By allowing many users to interact concurrently with a single computer, time-sharing dramatically lowered the cost of providing computing capability, made it possible for individuals and organizations to use a computer without owning one, [3] and promoted the interactive use of computers and the development of new interactive applications.