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  2. Stack-based memory allocation - Wikipedia

    en.wikipedia.org/wiki/Stack-based_memory_allocation

    The stack is often used to store variables of fixed length local to the currently active functions. Programmers may further choose to explicitly use the stack to store local data of variable length. If a region of memory lies on the thread's stack, that memory is said to have been allocated on the stack, i.e. stack-based memory allocation (SBMA).

  3. Garbage collection (computer science) - Wikipedia

    en.wikipedia.org/wiki/Garbage_collection...

    If a function-local allocation is found to be accessible to another function or thread, the allocation is said to "escape" and cannot be done on the stack. Otherwise, the object may be allocated directly on the stack and released when the function returns, bypassing the heap and associated memory management costs. [21]

  4. Manual memory management - Wikipedia

    en.wikipedia.org/wiki/Manual_memory_management

    In computer science, manual memory management refers to the usage of manual instructions by the programmer to identify and deallocate unused objects, or garbage.Up until the mid-1990s, the majority of programming languages used in industry supported manual memory management, though garbage collection has existed since 1959, when it was introduced with Lisp.

  5. Stack trace - Wikipedia

    en.wikipedia.org/wiki/Stack_trace

    In computing, a stack trace (also called stack backtrace [1] or stack traceback [2]) is a report of the active stack frames at a certain point in time during the execution of a program. When a program is run, memory is often dynamically allocated in two places: the stack and the heap. Memory is continuously allocated on a stack but not on a ...

  6. Mark–compact algorithm - Wikipedia

    en.wikipedia.org/wiki/Mark–compact_algorithm

    Illustration of the table-heap compaction algorithm. Objects that the marking phase has determined to be reachable (live) are colored, free space is blank. A table-based algorithm was first described by Haddon and Waite in 1967. [1] It preserves the relative placement of the live objects in the heap, and requires only a constant amount of overhead.

  7. sbrk - Wikipedia

    en.wikipedia.org/wiki/Sbrk

    The Mac OS X implementation of sbrk is an emulation and has a maximum allocation of 4 megabytes. On first call an area exactly this large is allocated to hold the simulated segment. On first call an area exactly this large is allocated to hold the simulated segment.

  8. Memory corruption - Wikipedia

    en.wikipedia.org/wiki/Memory_corruption

    Using non-owned memory: It is common to use pointers to access and modify memory. If such a pointer is a null pointer, dangling pointer (pointing to memory that has already been freed), or to a memory location outside of current stack or heap bounds, it is referring to memory that is not then possessed by the program. Using such pointers is a ...

  9. Chunking (computing) - Wikipedia

    en.wikipedia.org/wiki/Chunking_(computing)

    Calls are made to heap-management routines to allocate and free memory. Heap management involves some computation time and can be a performance issue. Chunking refers to strategies for improving performance by using special knowledge of a situation to aggregate related memory-allocation requests. For example, if it is known that a certain kind ...