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OBS Studio is a free and open-source app for screencasting and live streaming.Written in C/C++ and built with Qt, OBS Studio provides real-time capture, scene composition, recording, encoding, and broadcasting via Real-Time Messaging Protocol (RTMP), HLS, SRT, RIST or WebRTC.
XSplit is a proprietary live streaming and video-mixing application developed and maintained by SplitmediaLabs. It is mostly used for capturing gameplay for live streaming or video recording purposes. A Steam version was published by Devolver Digital on 12 June 2016.
This software is commonly used for desktop recording, gameplay recording and video editing. Screencasting software is typically limited to streaming and recording desktop activity alone, in contrast with a software vision mixer, which has the capacity to mix and switch the output between various input streams.
Streamlabs Desktop (formerly Streamlabs OBS) is a free and open-source streaming software that is based on a fork of OBS Studio. Electron is used as the software framework for the user interface. [4] Streamlabs distributes the user's content over platforms such as Twitch, YouTube, and Facebook. [2] [5]
Open Broadcaster Software – open source streaming and recording program for Windows, Linux and OS X, maintained by the OBS Project PlayOn – a media server that runs on a PC and supports Netflix streaming
The other is the Game Recording mode, which can record the target created in DirectX or OpenGL. [2] And the last is the Device Recording mode which records Webcams and HDMI devices. [3] Bandicam displays an FPS count in the corner of the screen while the DirectX/OpenGL window is in active mode. When the FPS count is shown in green, it means the ...
HTTP Live Streaming uses a conventional web server, that implements support for HTTP Live Streaming (HLS), to distribute audiovisual content and requires specific software, such as OBS to fit the content into a proper format for transmission in real time over a network. The service architecture comprises:
The key difference between streaming media and progressive download is in how the digital media data is received and stored by the end user device that is accessing the digital media. A media player that is capable of progressive download playback relies on meta data located in the header of the file to be intact and a local buffer of the ...
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