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Cars 3: Driven to Win received "mixed or average" reviews from critics, according to review aggregator Metacritic. [6] [7] [8] IGN España said "Cars 3: Driven to Win is a fun game to play with our children, using a Mario Kart style control, but simplifying it rightly. A good number of hours of play to unlock all its contents make the purchase ...
Game Stock Car Reiza Studios NC Games WIN 2011-07-20 Game Stock Car 2012 Reiza Studios Reiza Studios WIN 2012-07-01 Game Stock Car 2013 Reiza Studios Reiza Studios WIN 2013-11-01 Garfield Kart: Artefacts Studio Anuman, Microïds: iOS, Droid, 3DS, Steam 2013-11-13 Garfield Kart: Furious Racing: Artefacts Studio Microids: WIN, MAC, PS4, XBO, NS ...
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What the Car? was developed by Copenhagen-based independent studio Triband. [3] The game is a successor to the developer's 2019 title What the Golf?, a golf-based puzzle video game. [4] [5] Humor was an important objective, [1] with the intent to create a comedic title that had a "complete disregard for any realism, car fans, and actual ...
Sports Car GT is a 1999 racing sim video game published by Electronic Arts (EA). Based on real-life sports car racing , it is a simulator but with a slight arcade-style gameplay. [ 2 ] It was developed by Image Space Incorporated (ISI) for Microsoft Windows , and by Point of View for PlayStation , resulting in two distinct versions.
My Summer Car is a vehicle simulation game developed and published by Amistech Games. [ 1 ] [ 2 ] It was released in early access on Steam in October 2016. On January 8, 2025, the game was officially released from Early Access.
Racing video games are one of the most traditional of video game genres. They typically place the player in the driver seat of a high performance vehicle, or driving other mechanical or carriage vehicles and require the player to race against other drivers or compete in timed runs.
JellyCar designer Tim FitzRandolph began developing the game in his spare time at home while working with Disney Interactive Studios. [3] His first version of the game (and a level editor) was created using Microsoft's XNA development tools and released through the Indie Games community on Xbox Live for the Xbox 360 gaming console in February 2008. [4]
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