Search results
Results from the WOW.Com Content Network
Cook, Serve, Delicious! is a restaurant simulation video game released in 2012, developed and published by Vertigo Gaming. The player controls the menu and running of a restaurant, with in-game currency being awarded by correctly filling customer orders. Directed by David Galindo, it featured art by Sara Gross and music from Jonathan Geer.
Pizza Syndicate (released as Fast Food Tycoon in North America), is a business simulation game released in 1999 by Software 2000 and licensed to Activision Value Publishing. Similar to its predecessor Pizza Tycoon, Pizza Syndicate lets the player manage a pizza restaurant-chain business. The game received an expansion pack, Mehr Biss (lit.
Environmentally sustainable practices, animal welfare, and authenticity play a subjective role when considering the quality of food. [1]Many consumers also rely on manufacturing and processing standards, particularly to know what ingredients are present, due to dietary, nutritional requirements (kosher, halal, vegetarian), or medical conditions (e.g., diabetes, or allergies).
Cooking Simulator is a simulation cooking game developed by Polish [2] team Big Cheese Studio and published by PlayWay S.A. on 6 June 2019 for Microsoft Windows. The Nintendo Switch version was released on 14 May 2020, published on the system by Forever Entertainment. The Xbox One version was released on 14 August 2020.
Restaurant Empire (simplified Chinese: 奇迹餐厅; traditional Chinese: 奇蹟餐廳; pinyin: Qí Jì Cān Tīng) is a 2003 business simulation video game created by Trevor Chan. Developed and published by Enlight Software for Microsoft Windows , the player owns, designs, and operates a restaurant.
Discover the best free online games at AOL.com - Play board, card, casino, puzzle and many more online games while chatting with others in real-time.
Café World is a defunct multiplayer restaurant simulation social network game created by Zynga and launched in September 2009. It quickly became the fastest growing social game ever, reaching 8 million users in seven days, [1] and peaked at over 10 million daily active users, which made it Zynga's third-largest game [2] after FarmVille and CityVille.
Cafeteria Nipponica met with mixed reviews from critics, who felt that the downtime found in the game was detrimental towards its enjoyment. [2] [3] Eurogamer 's Chris Schilling felt that the game was a success, despite being heavily similar to other Kairosoft titles.