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  2. Bidirectional texture function - Wikipedia

    en.wikipedia.org/wiki/Bidirectional_texture_function

    BSDF == BRDF + BTDF, a 4+1 dimensional function of the scattering distribution from a single point/pixel/vertex. Columbia Utrecht Reflectance and Texture Database; BTF Database Bonn and Measurement Lab; CVPR 2010 BTF Modeling Tutorial; BTFbase - BTF compression based on a multi-level vector quantization (free BTF shader)

  3. Bidirectional scattering distribution function - Wikipedia

    en.wikipedia.org/wiki/Bidirectional_scattering...

    Some tend to use the term BSDF simply as a category name covering the whole family of BxDF functions. The term BSDF is sometimes used in a slightly different context, for the function describing the amount of the scatter (not scattered light), simply as a function of the incident light angle. An example to illustrate this context: for perfectly ...

  4. Wash (visual arts) - Wikipedia

    en.wikipedia.org/wiki/Wash_(visual_arts)

    In painting, it is a technique in which a paint brush that is very wet with solvent and holds a small load of paint or ink is applied to a wet or dry support such as paper or primed or raw canvas. The result is a smooth and uniform area that ideally lacks the appearance of brush strokes and is semi-transparent.

  5. Drybrush - Wikipedia

    en.wikipedia.org/wiki/Drybrush

    The brush is loaded with paint that is highly viscous or thick and then applied to a dry support. With other water-based media, the brush is loaded with paint and then squeezed dry. When using oil-based media, such as oil-paint, similar techniques are used, although instead of water, the brush is used dry or any oil or solvent is removed ...

  6. Paintbrush - Wikipedia

    en.wikipedia.org/wiki/Paintbrush

    Mop: a larger format brush with a rounded edge for broad soft paint application as well as for getting thinner glazes over existing drying layers of paint without damaging lower layers to protect the paintbrush; Rigger: round brushes with longish hairs, traditionally used for painting the rigging in pictures of ships. They are useful for fine ...

  7. Bidirectional reflectance distribution function - Wikipedia

    en.wikipedia.org/wiki/Bidirectional_reflectance...

    Diagram showing vectors used to define the BRDF. All vectors are unit length. points toward the light source. points toward the viewer (camera). is the surface normal.. The bidirectional reflectance distribution function (BRDF), symbol (,), is a function of four real variables that defines how light from a source is reflected off an opaque surface. It is employed in the optics of real-world ...

  8. 2D computer graphics - Wikipedia

    en.wikipedia.org/wiki/2D_computer_graphics

    They typically use a direct-painting paradigm, where the user controls virtual pens, brushes, and other free-hand artistic instruments to apply paint to a virtual canvas. Some image editors support a multiple-layer model; however, in order to support signal-processing operations like blurring each layer is normally represented as a digital image.

  9. Rendering equation - Wikipedia

    en.wikipedia.org/wiki/Rendering_equation

    The rendering equation describes the total amount of light emitted from a point x along a particular viewing direction, given a function for incoming light and a BRDF.. In computer graphics, the rendering equation is an integral equation in which the equilibrium radiance leaving a point is given as the sum of emitted plus reflected radiance under a geometrical optics approximation.