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  2. Method overriding - Wikipedia

    en.wikipedia.org/wiki/Method_overriding

    The implementation in the subclass overrides (replaces) the implementation in the superclass by providing a method that has same name, same parameters or signature, and same return type as the method in the parent class. [2] The version of a method that is executed will be determined by the object that is used to invoke it. If an object of a ...

  3. Lazy initialization - Wikipedia

    en.wikipedia.org/wiki/Lazy_initialization

    Using a factory method to create instances of a class (factory method pattern) Storing the instances in a map, and returning the same instance to each request for an instance with same parameters (multiton pattern) Using lazy initialization to instantiate the object the first time it is requested (lazy initialization pattern)

  4. Option type - Wikipedia

    en.wikipedia.org/wiki/Option_type

    In programming languages (especially functional programming languages) and type theory, an option type or maybe type is a polymorphic type that represents encapsulation of an optional value; e.g., it is used as the return type of functions which may or may not return a meaningful value when they are applied.

  5. Named parameter - Wikipedia

    en.wikipedia.org/wiki/Named_parameter

    Without named parameters, optional parameters can only appear at the end of the parameter list, since there is no other way to determine which values have been omitted. In languages that support named optional parameters, however, programs may supply any subset of the available parameters, and the names are used to determine which values have ...

  6. Function (computer programming) - Wikipedia

    en.wikipedia.org/wiki/Function_(computer...

    When used in the context of a class, a procedure is a method. [27] Each parameter has a data type that can be specified, but if not, defaults to Object for later versions based on .NET and variant for VB6. [28] VB supports parameter passing conventions by value and by reference via the keywords ByVal and ByRef, respectively.

  7. Command pattern - Wikipedia

    en.wikipedia.org/wiki/Command_pattern

    In object-oriented programming, the command pattern is a behavioral design pattern in which an object is used to encapsulate all information needed to perform an action or trigger an event at a later time. This information includes the method name, the object that owns the method and values for the method parameters.

  8. Factory method pattern - Wikipedia

    en.wikipedia.org/wiki/Factory_method_pattern

    In object-oriented programming, the factory method pattern is a design pattern that uses factory methods to deal with the problem of creating objects without having to specify their exact classes. Rather than by calling a constructor , this is accomplished by invoking a factory method to create an object.

  9. Multiple inheritance - Wikipedia

    en.wikipedia.org/wiki/Multiple_inheritance

    Multiple inheritance has been a controversial issue for many years, [1] [2] with opponents pointing to its increased complexity and ambiguity in situations such as the "diamond problem", where it may be ambiguous as to which parent class a particular feature is inherited from if more than one parent class implements said feature.