Search results
Results from the WOW.Com Content Network
Western Quake-like FPS. Single (with bots)/Multiplayer. Starsiege: Tribes: Dynamix, Sierra Entertainment: 2004 (free release) Windows: Darkstar engine Proprietary license Futuristic team based combat, released for free to promote Tribes: Vengeance. Multiplayer only. The DinoHunters: Kuma Games: 2006-04-24 Windows: Source engine: Proprietary license
HDR (High dynamic range) (declaration) – Visual dynamic range refers to the difference between the darkest and brightest information a game can show. As suggested by the term HDR some games offer darker darks and brighter brights than others, depending on the screen you view them on.
Existing expansions are incorporated for free into the base game several years after release [66] Recreation of the original game prior to expansions released as World of Warcraft Classic (2019), and recreations of the first expansions released as The Burning Crusade Classic (2021), Wrath of the Lich King Classic (2022) and Cataclysm Classic ...
Support for higher resolutions, graphical features such as anti-aliasing, ambient occlusion, v-sync and unlocked FPS, and rewritten netcode. [54] Braid: 2008 Linux, Mac OS X, Windows, PlayStation 3, Xbox 360: Braid Anniversary Edition: 2024 Linux, MacOS, Windows, Nintendo Switch, PlayStation 4, PlayStation 5, Xbox One, Xbox Series X/S
FromSoftware released King's Field, a full polygon free roaming first-person real-time action title for the Sony PlayStation in December 1994. Sega 's 32X release Metal Head was a first-person shooter mecha simulation game that used fully texture-mapped , 3D polygonal graphics . [ 5 ]
Realm Royale was a free-to-play third-person shooter battle royale game developed by Heroic Leap Games and published by Hi-Rez Studios. The game featured multiple character classes each with unique abilities. [2] [3] It is a spin-off of the hero shooter Paladins, where it originated as a game mode known as "Battlegrounds". [4] [2] [5]
Variable frame rate (or VFR) is a term in video compression for a feature supported by some container formats which allows for the frame rate to change actively during video playback, or to drop the idea of frame rate completely and set an individual timecode for each frame.
On displays with a fixed refresh rate, a frame can only be shown on the screen at specific intervals, evenly spaced apart. If a new frame is not ready when that interval arrives, then the old frame is held on screen until the next interval (stutter) or a mixture of the old frame and the completed part of the new frame is shown ().