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The rules of chess prescribe the moves each type of chess piece can make. During play, the players take turns moving their own chess pieces. The rook may move any number of squares vertically or horizontally without jumping. It also takes part, along with the king, in castling. The bishop may move any number of squares diagonally without ...
The computer may make a poor move because it is unable to see the consequences even one ply beyond its maximum search depth. The horizon effect was a major problem in the early years of computer chess, but it is less of an issue today as modern chess engines can search many moves deep even in complex positions.
Staunton style chess pieces. Left to right: king, rook, queen, pawn, knight, bishop. The rules of chess (also known as the laws of chess) govern the play of the game of chess. Chess is a two-player abstract strategy board game. Each player controls sixteen pieces of six types on a chessboard. Each type of piece moves in a distinct way.
Board representation in computer chess is a data structure in a chess program representing the position on the chessboard and associated game state. [1] Board representation is fundamental to all aspects of a chess program including move generation, the evaluation function, and making and unmaking moves (i.e. search) as well as maintaining the state of the game during play.
Chess pieces – two armies of 16 chess pieces, one army designated "white", the other "black". Each player controls one of the armies for the entire game. The pieces in each army include: 1 king – most important piece, and one of the weakest (until the endgame). The object of the game is checkmate, by placing the enemy king in check in a way ...
This glossary of chess explains commonly used terms in chess, in alphabetical order.Some of these terms have their own pages, like fork and pin.For a list of unorthodox chess pieces, see Fairy chess piece; for a list of terms specific to chess problems, see Glossary of chess problems; for a list of named opening lines, see List of chess openings; for a list of chess-related games, see List of ...
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For most moves the SAN consists of the letter abbreviation for the piece, an x if there is a capture, and the two-character algebraic name of the final square the piece moved to. The letter abbreviations are K ( king ), Q ( queen ), R ( rook ), B ( bishop ), and N ( knight ).
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